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<blockquote data-quote="Dannyalcatraz" data-source="post: 4017934" data-attributes="member: 19675"><p>Another thing you can do when your players are wandering where you haven't planned for...</p><p></p><p>Run them through the planned adventure, but as something they're imagining (assuming they don't have foreknowledge of what that adventure was supposed to be).</p><p></p><p>What I mean is that you use a Deus Ex Machina of sorts- the adventure you had planned is run but as a "dream" or hallucination. This can be done only rarely, depending on your setup- otherwise your players will get tired of your refrain "It was all in your heads!"</p><p></p><p>Method 1) Creatures from the Plane of Dreams attack the party in their sleep, initiating the adventure in order to feed on the party's "fear"... Loss of HP is "real" only in the dream- consider it submission otherwise- unless the PC dies. Then use the "death by massive damage rule" and have them save or die (or go into a coma or whatever).</p><p></p><p>Method 2) Spores from a plant from the Far Realms induce hallucinations in the party while immobilizing them. 1/10th of the damage in the hallucination is real damage (You may have seen this in an X-Files episode called "Field Trip.")</p><p></p><p>Method 3) A powerful being creates an interactive illusion (the planned adventure) in order to entertain itself. Damage taken seems real, but the being prevents any permanent death. (This one popped up on at least 2 different Star Trek series, more if you count the Holodecks.)</p><p></p><p><em>IF</em> you use one of these or a similar method, be sure to reward REAL XP for the imaginary events!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4017934, member: 19675"] Another thing you can do when your players are wandering where you haven't planned for... Run them through the planned adventure, but as something they're imagining (assuming they don't have foreknowledge of what that adventure was supposed to be). What I mean is that you use a Deus Ex Machina of sorts- the adventure you had planned is run but as a "dream" or hallucination. This can be done only rarely, depending on your setup- otherwise your players will get tired of your refrain "It was all in your heads!" Method 1) Creatures from the Plane of Dreams attack the party in their sleep, initiating the adventure in order to feed on the party's "fear"... Loss of HP is "real" only in the dream- consider it submission otherwise- unless the PC dies. Then use the "death by massive damage rule" and have them save or die (or go into a coma or whatever). Method 2) Spores from a plant from the Far Realms induce hallucinations in the party while immobilizing them. 1/10th of the damage in the hallucination is real damage (You may have seen this in an X-Files episode called "Field Trip.") Method 3) A powerful being creates an interactive illusion (the planned adventure) in order to entertain itself. Damage taken seems real, but the being prevents any permanent death. (This one popped up on at least 2 different Star Trek series, more if you count the Holodecks.) [I]IF[/I] you use one of these or a similar method, be sure to reward REAL XP for the imaginary events! [/QUOTE]
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