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<blockquote data-quote="S'mon" data-source="post: 4036380" data-attributes="member: 463"><p>I think Dragonlance is clearly an AP, GDQ is marginal but can legitimately be regarded as such. I don't see how ToEE can credibly be called an AP; it's basically an intro adventure plus a mega-adventure.</p><p></p><p>Anyway, I take the point that Linear ("AP") campaigns did exist in 1e, alongside Open ("sandbox") and Matrix campaigns. What's striking, and what I was originally trying to say, is the dearth of open/sandbox campaigns in 3e, because of the different nature of the game:</p><p></p><p>1. Power level ramps up more rapidly, so PCs will rapidly outgrow their sandbox.</p><p>2. Preparation time is much greater, so it may not seem practical for the GM to run a sandbox.</p><p></p><p>These are not insuperable; I think Lost City of Barakus did a good job creating a smallish (5 miles per hex) sandbox, and with 1/2 XP designing it to be playable over 5-6 levels, around 35 sessions of play. The Wilderlands of High Fantasy boxed set is in some ways the ultimate sandbox, but it lacks a few things, notably random encounter tables, that would have made it truly playable out of the box. Better cross-referencing & an index would have helped, too.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4036380, member: 463"] I think Dragonlance is clearly an AP, GDQ is marginal but can legitimately be regarded as such. I don't see how ToEE can credibly be called an AP; it's basically an intro adventure plus a mega-adventure. Anyway, I take the point that Linear ("AP") campaigns did exist in 1e, alongside Open ("sandbox") and Matrix campaigns. What's striking, and what I was originally trying to say, is the dearth of open/sandbox campaigns in 3e, because of the different nature of the game: 1. Power level ramps up more rapidly, so PCs will rapidly outgrow their sandbox. 2. Preparation time is much greater, so it may not seem practical for the GM to run a sandbox. These are not insuperable; I think Lost City of Barakus did a good job creating a smallish (5 miles per hex) sandbox, and with 1/2 XP designing it to be playable over 5-6 levels, around 35 sessions of play. The Wilderlands of High Fantasy boxed set is in some ways the ultimate sandbox, but it lacks a few things, notably random encounter tables, that would have made it truly playable out of the box. Better cross-referencing & an index would have helped, too. [/QUOTE]
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