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Building a settlement from scratch, how much progress by month?
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<blockquote data-quote="Lackofname" data-source="post: 8132560" data-attributes="member: 87598"><p>I mention plank structures above because that's what Paizo's module says. Although even their own product only lists one building as planks, so they clearly didn't have a lot. It's probably what they brought with them.</p><p></p><p>If I wanted to be incredibly fussy, I'd look at the <em>type</em> of wood available; the module mentions that the island where their stuff takes place has palm trees, but palm makes poor wall building material (outside of like, thin logs) so the preferred is pine and oak, found further inland. However a little googling shows that palm species are the most common in the Central/South American jungles I'm basing this on. </p><p></p><p>But I'm not going to be <em>that</em> fussy.</p><p></p><p></p><p>Oh, PCs won't be the actual architects and building planners; it's a rare player who would enjoy that sort of thing. The PCs, being troubleshooters for the settlement, get their work duty cut in half, and said work will be handwaved as just "general help". Although I figure their class and skills would be more indicative of the type of contribution they would be better at.</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8132560, member: 87598"] I mention plank structures above because that's what Paizo's module says. Although even their own product only lists one building as planks, so they clearly didn't have a lot. It's probably what they brought with them. If I wanted to be incredibly fussy, I'd look at the [i]type[/i] of wood available; the module mentions that the island where their stuff takes place has palm trees, but palm makes poor wall building material (outside of like, thin logs) so the preferred is pine and oak, found further inland. However a little googling shows that palm species are the most common in the Central/South American jungles I'm basing this on. But I'm not going to be [i]that[/i] fussy. Oh, PCs won't be the actual architects and building planners; it's a rare player who would enjoy that sort of thing. The PCs, being troubleshooters for the settlement, get their work duty cut in half, and said work will be handwaved as just "general help". Although I figure their class and skills would be more indicative of the type of contribution they would be better at. [/QUOTE]
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