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Building a small Sandbox. My players please stay out
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<blockquote data-quote="Hussar" data-source="post: 7104288" data-attributes="member: 22779"><p>Ok, I'm finally at my computer and I can add some details. Hrm, I wonder if I should edit the initial post. We'll see if this generates any more conversation first. Just to let you know, I intend to post a fair bit more information, but, let's kick things off with the map and factions.</p><p></p><p>[ATTACH]83971[/ATTACH]</p><p></p><p>Ok, so, here we have the sandbox. Travel is rather restricted due to the terrain. I'm figuring that moving along a valley takes about 6 hexes per day, crossing a low ridge costs half a day and crossing a high ridge takes a full day of travel. Again, this is just rough, rule of thumb right now, so, take that with a grain of salt.</p><p></p><p>There are several factions labeled on the map. The big circles are Aarakocra hunting grounds. The Aaracokra are nomadic, traveling from roost to roost and living as largely hunter/gatherers. Figure groups of 6-12 wandering around those zones. The dwarf home in the south is a (fairly) new mining operation that ships to a port some distance to the south (Nathulo in the west of the Zinandar Mountains for those who are using the Thule setting - look in the far east, just south of Kal-Zinan the Dwarven home in the Zinandar mountains north of Quodeth). Figure a small settlement (thorp) of about 50 individuals. The human settlement has gotten the short end of the stick. Basically everyone either sees them as a resource to exploit or source of food. I'm going to use the map of Stag Lord's fort from Paizo's Kingmaker for this settlement. Again, figure about maybe 50-100 individuals, probably less. There's the elven fortress in the north. These are the bad guys in this little scenario. Led by a lich, they are at constant war with the Saurials and use necromancy to keep the conflict going. Small group, maybe 10-15. Finally, there's the Saurial home which will be based on a cool little module I just picked up in the DM's Guild bundle, called Expedition to the Lost Peaks <a href="http://www.dmsguild.com/product/186094/Expedition-to-the-Lost-Peaks--Adventure" target="_blank">http://www.dmsguild.com/product/186094/Expedition-to-the-Lost-Peaks--Adventure</a> - based on the old Expedition to Barrier Peaks. Lots of fantasy tech, robots, lasers, that sort of thing, run by a computer left over from the war between the elves and the Saurials.</p><p></p><p>Ok, that's the over view. I'm thinking that my next step is to either start diving into dealing with the mechanical ends of things - get a bunch of stat blocks, random encounter tables, that sort of thing done first and then go back and fill in the flavor stuff. Or, should I do it the other way around? Or, should I do it piecemeal? Detail out one area, mechanics and flavor then move on to the next. Not sure how to organize my efforts.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7104288, member: 22779"] Ok, I'm finally at my computer and I can add some details. Hrm, I wonder if I should edit the initial post. We'll see if this generates any more conversation first. Just to let you know, I intend to post a fair bit more information, but, let's kick things off with the map and factions. [ATTACH=CONFIG]83971._xfImport[/ATTACH] Ok, so, here we have the sandbox. Travel is rather restricted due to the terrain. I'm figuring that moving along a valley takes about 6 hexes per day, crossing a low ridge costs half a day and crossing a high ridge takes a full day of travel. Again, this is just rough, rule of thumb right now, so, take that with a grain of salt. There are several factions labeled on the map. The big circles are Aarakocra hunting grounds. The Aaracokra are nomadic, traveling from roost to roost and living as largely hunter/gatherers. Figure groups of 6-12 wandering around those zones. The dwarf home in the south is a (fairly) new mining operation that ships to a port some distance to the south (Nathulo in the west of the Zinandar Mountains for those who are using the Thule setting - look in the far east, just south of Kal-Zinan the Dwarven home in the Zinandar mountains north of Quodeth). Figure a small settlement (thorp) of about 50 individuals. The human settlement has gotten the short end of the stick. Basically everyone either sees them as a resource to exploit or source of food. I'm going to use the map of Stag Lord's fort from Paizo's Kingmaker for this settlement. Again, figure about maybe 50-100 individuals, probably less. There's the elven fortress in the north. These are the bad guys in this little scenario. Led by a lich, they are at constant war with the Saurials and use necromancy to keep the conflict going. Small group, maybe 10-15. Finally, there's the Saurial home which will be based on a cool little module I just picked up in the DM's Guild bundle, called Expedition to the Lost Peaks [url]http://www.dmsguild.com/product/186094/Expedition-to-the-Lost-Peaks--Adventure[/url] - based on the old Expedition to Barrier Peaks. Lots of fantasy tech, robots, lasers, that sort of thing, run by a computer left over from the war between the elves and the Saurials. Ok, that's the over view. I'm thinking that my next step is to either start diving into dealing with the mechanical ends of things - get a bunch of stat blocks, random encounter tables, that sort of thing done first and then go back and fill in the flavor stuff. Or, should I do it the other way around? Or, should I do it piecemeal? Detail out one area, mechanics and flavor then move on to the next. Not sure how to organize my efforts. [/QUOTE]
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