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Building a Spell-less Ranger - Advice is sought!
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<blockquote data-quote="Greenfeuer" data-source="post: 6809303" data-attributes="member: 6775193"><p>I have already written which things I may choose, so you may have been quick there or me not well enough wording my choices.</p><p></p><p>I am going Spell-less Ranger. I am takeing Hunter, I will take Colossal Slayer/Relentless Harrier or Giant Slayer. The abilties as Spell-less rangers are NOT the same as one with spells. They are often more powerfull + scale with level and sync alot with non magical abilities. - I probably taking Escape the Horde/hoard. </p><p></p><p>Fighting style will be Archery. I will take Volly and I will take Evasion at 15th level. </p><p></p><p></p><p>I find Fighter abit dull. But if my current build blows I can always reroll, since my GM allow reroll if the concept fail to match or is too weak.</p><p></p><p>I have metioned feats aswell which is Sharpshooter and Lucky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Skulker is the next feat I take or 18 Dex.</p><p></p><p>The abilities are changed with a small bonus aswell due to lack of magic, you can watch them below. - The abilities are not modded by me but the one who made the Spell-less Ranger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><strong>HUNTER’S PREYAt 3rd level, you gain one of the following features of yourchoice:</strong></p><p><strong></strong></p><p><strong><strong>• Giant Killer: When a Large or larger creature within 5 feet of you hits or misses you with an attack, you canuse your reaction to attack that creature immediately after its attack, provided that you can see the creature. In addition, when fighting Large or larger creatures you may Dodge as a bonus action.</strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>• Horde Breaker: Once on each of your turns when youmake a weapon attack, you can make another attack with the same weapon against a different creature thatis within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action.</strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>• Relentless Harrier: Your tenacity can wear down themost potent foes. When you hit a creature with a weapon attack, the creature takes an extra 2d4 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. At 7th, 11th, and 15th levels, you gain an additional d4 ofdamage, to a maximum of 5d4 at levels 15 and higher.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>__________</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong><span style="color: #000000">Another one is I am going to trade following ability for a feat. Or is it worth more?</span></p><p></p><p><strong>CALL NATURAL ALLIES Starting at 13th level, when you are in an area of your favoredterrain, you can call natural creatures from that terrain to fight on your behalf, using your attunement to the natural world to convince them to aid you. The DM chooses beasts appropriate to the terrain to come to your aid from amongthose that could hear you and that are within 1 mile of you,in one of the following groups:• One beast of challenge rating 3 or lower• Three beasts of challenge rating 1 or lower• Six beasts of challenge rating 1/2 or lower• Twelve beasts of challenge rating 1/4 or lower.</strong></p><p><strong></strong></p><p><strong>Because it simply don't fit my character.</strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Greenfeuer, post: 6809303, member: 6775193"] I have already written which things I may choose, so you may have been quick there or me not well enough wording my choices. I am going Spell-less Ranger. I am takeing Hunter, I will take Colossal Slayer/Relentless Harrier or Giant Slayer. The abilties as Spell-less rangers are NOT the same as one with spells. They are often more powerfull + scale with level and sync alot with non magical abilities. - I probably taking Escape the Horde/hoard. Fighting style will be Archery. I will take Volly and I will take Evasion at 15th level. I find Fighter abit dull. But if my current build blows I can always reroll, since my GM allow reroll if the concept fail to match or is too weak. I have metioned feats aswell which is Sharpshooter and Lucky :) Skulker is the next feat I take or 18 Dex. The abilities are changed with a small bonus aswell due to lack of magic, you can watch them below. - The abilities are not modded by me but the one who made the Spell-less Ranger :) [B]HUNTER’S PREYAt 3rd level, you gain one of the following features of yourchoice: [B]• Giant Killer: When a Large or larger creature within 5 feet of you hits or misses you with an attack, you canuse your reaction to attack that creature immediately after its attack, provided that you can see the creature. In addition, when fighting Large or larger creatures you may Dodge as a bonus action. [B] • Horde Breaker: Once on each of your turns when youmake a weapon attack, you can make another attack with the same weapon against a different creature thatis within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action. [B] • Relentless Harrier: Your tenacity can wear down themost potent foes. When you hit a creature with a weapon attack, the creature takes an extra 2d4 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. At 7th, 11th, and 15th levels, you gain an additional d4 ofdamage, to a maximum of 5d4 at levels 15 and higher. __________ [/B][/B][/B][/B][COLOR=#000000]Another one is I am going to trade following ability for a feat. Or is it worth more?[/COLOR] [B]CALL NATURAL ALLIES Starting at 13th level, when you are in an area of your favoredterrain, you can call natural creatures from that terrain to fight on your behalf, using your attunement to the natural world to convince them to aid you. The DM chooses beasts appropriate to the terrain to come to your aid from amongthose that could hear you and that are within 1 mile of you,in one of the following groups:• One beast of challenge rating 3 or lower• Three beasts of challenge rating 1 or lower• Six beasts of challenge rating 1/2 or lower• Twelve beasts of challenge rating 1/4 or lower. Because it simply don't fit my character. [/B] [/QUOTE]
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