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Building a Spell-less Ranger - Advice is sought!
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<blockquote data-quote="Greenfeuer" data-source="post: 6809441" data-attributes="member: 6775193"><p>Somhow I greatly prefer Spell-less Ranger and it feels more like my character. - But I am still consinder the alternative choices.</p><p></p><p>So faar I am thinking of simply going full Spell-less Ranger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>If I go anything else it will be Scout Fighter. - Battle master looks sorta unique / cool due to maneuvers tho, but Scout fits better.</p><p>I may consinder going Scout + Rogue. </p><p></p><p>But so faar Spell-less Ranger feels more like my character. My opinion may change when I get slighty more into the game.</p><p></p><p>Luckly we can reroll our characters if we feel they are lacking too much or way to weak. - We screwed up somhow, due to trying new system and all that. Aslong as we don't jump between abilities for power</p><p>gaming reasons.</p><p></p><p>The halfling hide thing is sorta overpowerd in a way, and silly. I don't think my GM will allow hideing in battle all the time behind a friend aslong as the enemy is on your tail. I chose Stout Halfling cause I found it fit better.</p><p></p><p>About the Rogue, I would take atleast 4 levels to avoid missing out on the Ability Score Improvement, if I was to take it ever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - Do you get the saving throws from the class you multi-class with?</p><p></p><p>By the way Horde breaker works against a target that is within 5 feet of the original target, you don't have to within 5 feet of the target. However the Help bonus action does work that way though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: #000000">• Horde Breaker: Once on each of your turns when youmake a weapon attack, you can make another attack with the same weapon against a different creature thatis within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action.</span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Greenfeuer, post: 6809441, member: 6775193"] Somhow I greatly prefer Spell-less Ranger and it feels more like my character. - But I am still consinder the alternative choices. So faar I am thinking of simply going full Spell-less Ranger. :) If I go anything else it will be Scout Fighter. - Battle master looks sorta unique / cool due to maneuvers tho, but Scout fits better. I may consinder going Scout + Rogue. But so faar Spell-less Ranger feels more like my character. My opinion may change when I get slighty more into the game. Luckly we can reroll our characters if we feel they are lacking too much or way to weak. - We screwed up somhow, due to trying new system and all that. Aslong as we don't jump between abilities for power gaming reasons. The halfling hide thing is sorta overpowerd in a way, and silly. I don't think my GM will allow hideing in battle all the time behind a friend aslong as the enemy is on your tail. I chose Stout Halfling cause I found it fit better. About the Rogue, I would take atleast 4 levels to avoid missing out on the Ability Score Improvement, if I was to take it ever :) - Do you get the saving throws from the class you multi-class with? By the way Horde breaker works against a target that is within 5 feet of the original target, you don't have to within 5 feet of the target. However the Help bonus action does work that way though :) [COLOR=#000000]• Horde Breaker: Once on each of your turns when youmake a weapon attack, you can make another attack with the same weapon against a different creature thatis within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action.[/COLOR][COLOR=#000000] [/COLOR] [/QUOTE]
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