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Building a swasbuckling pirate
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<blockquote data-quote="Khitan" data-source="post: 5752142" data-attributes="member: 6686547"><p>Ok, here I come again asking for advice for a new build. This time is a simple 1st level build. What I need, other than some advice regarding archetypes and feats at first level, is some advice for the next levels^^</p><p></p><p>I'm creating a carismatic swashbuckling pirate, a bit of a showoff, decadent, smiling, playboy, elegant son of a bitch xD In game terms I'm trying o create a charismatic skill monkey with some combat abilities (it's a pirate!). Being a pirate I don't want him to be the "typical rogue" finding traps and stuff like that... so that's what I created by now:</p><p></p><p><strong>Race: </strong>Human/Half Elf</p><p><strong>Class:</strong> Rogue</p><p><strong>Archetype: </strong>Scout and Swashbuckler/Acrobat</p><p><strong>Abilities: </strong>STR 12 DEX 16 (+2 race) CON 10 INT 14 WIS 8 CHA 16</p><p><strong>Skills: </strong>I haven't decided them yet but I know that I'm going to max out Acrobatics, Bluff, Sense Motive, Perception and Use Magic Device. Probably I will put grades in Swim, Climb, Sleight of hand, Escape Artist, Profession (cook), Linguistic, Knowledge (Geography) or Survival.</p><p><strong>Feats:</strong> I'm not sure but I'm tending towards Weapon Finesse and Two Weapon Fighting. Other feats could be Improved Initiative, Dodge or Combat Expertise (to enter the trip chain).</p><p><strong>Equip:</strong> 2 Short swords (or 2 kukris if I take the swasbuckler archetype), studded leather armor, a lot of darts and maybe a whip (for the future possible Improved Trip). Obviously I'll ad al the fluff stuff^^ </p><p></p><p>Can it work? </p><p>And now for the questions:</p><p></p><p>1) It's better Swashbuckler (the tipical swift sword fighter) or Acrobat (the pirate that tumbles on the ropes of the ship)? I can't decide what archetype to take^^ (but I'm almost pretty sure about scout)</p><p>2) The human gives me the bonus feat... the half-elf gives me the skill focus (Acrobatics) usefull for avoiding AoOs plus a lot of other stuff and is better for multiclassing... which one is better?</p><p>3) Multiclassing with warrior (to keep the "combat" part of the pirates) o sticking to the rogue?</p><p>4) Every other critic/advice/thought or piece of wisdom you can give me is more than welcome^^ Even if it's something like "this build sucks!" xD</p></blockquote><p></p>
[QUOTE="Khitan, post: 5752142, member: 6686547"] Ok, here I come again asking for advice for a new build. This time is a simple 1st level build. What I need, other than some advice regarding archetypes and feats at first level, is some advice for the next levels^^ I'm creating a carismatic swashbuckling pirate, a bit of a showoff, decadent, smiling, playboy, elegant son of a bitch xD In game terms I'm trying o create a charismatic skill monkey with some combat abilities (it's a pirate!). Being a pirate I don't want him to be the "typical rogue" finding traps and stuff like that... so that's what I created by now: [B]Race: [/B]Human/Half Elf [B]Class:[/B] Rogue [B]Archetype: [/B]Scout and Swashbuckler/Acrobat [B]Abilities: [/B]STR 12 DEX 16 (+2 race) CON 10 INT 14 WIS 8 CHA 16 [B]Skills: [/B]I haven't decided them yet but I know that I'm going to max out Acrobatics, Bluff, Sense Motive, Perception and Use Magic Device. Probably I will put grades in Swim, Climb, Sleight of hand, Escape Artist, Profession (cook), Linguistic, Knowledge (Geography) or Survival. [B]Feats:[/B] I'm not sure but I'm tending towards Weapon Finesse and Two Weapon Fighting. Other feats could be Improved Initiative, Dodge or Combat Expertise (to enter the trip chain). [B]Equip:[/B] 2 Short swords (or 2 kukris if I take the swasbuckler archetype), studded leather armor, a lot of darts and maybe a whip (for the future possible Improved Trip). Obviously I'll ad al the fluff stuff^^ Can it work? And now for the questions: 1) It's better Swashbuckler (the tipical swift sword fighter) or Acrobat (the pirate that tumbles on the ropes of the ship)? I can't decide what archetype to take^^ (but I'm almost pretty sure about scout) 2) The human gives me the bonus feat... the half-elf gives me the skill focus (Acrobatics) usefull for avoiding AoOs plus a lot of other stuff and is better for multiclassing... which one is better? 3) Multiclassing with warrior (to keep the "combat" part of the pirates) o sticking to the rogue? 4) Every other critic/advice/thought or piece of wisdom you can give me is more than welcome^^ Even if it's something like "this build sucks!" xD [/QUOTE]
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