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Building a swasbuckling pirate
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5752203" data-attributes="member: 35909"><p>Con 10 is suicidal.</p><p></p><p></p><p>And if you want to be charismatic and have no use for trapfinding, have you considered the Ninja alternate Rogue class? Especially if the DM allows you to swap Poison Use and...the stupid standing still bonus thing as if they were Trapfinding and Trap Sense for Rogue archetypes. I'd look into Rake, they're all about showing off.</p><p></p><p>[sblock]My personal favorite is Thug, though I hate the name. Mechanics are awesome, though. Best Archetype for the creepy warrior rogue that smirks at the thought of bloodshed and unnerves his foes as he nonchalantly eviscerates them. Probably not what you want, just saying, it's my favorite Rogue archetype. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />[/sblock]</p><p></p><p>Don't do tripping. It's difficult for a Fighter to beat the CMDs, it'll be impossible for you, and your BAB means not getting to "the good stuff" (Greater Trip) until level 9+. Also, you'd need Int 13 to do this at all.</p><p></p><p>If you want to multiclass with a warrior type, I'd suggest doing that for your first level. Having the higher HD maximized and BAB +1 right off the bat for feat qualification is a huge help.</p><p></p><p>Good dips: Fighter (regular or any of these archetypes: Mobile, Weapon Master, Brawler, Gladiator)1-3, Cavalier (specifically the Emmissary archetype) 1, Paladin (I'd do Divine Hunter if doing under 3 levels, it's just better) 1-3, or Ranger 1-2. I've also always been partial to dipping Barbarian as a Rogue, in 3E and PF.</p><p></p><p>Race: If you don't care about their sickening lack of darkvision (I do care, myself), Halfling sounds perfect: Bonuses to dex and cha. I really like the Fetchling race since it came out (also buffs dex and cha, and gives low-light and darkvision, and enhanced miss chance in darkness and other cool racial features).</p><p>Of course, I also try to avoid playing humans whenever possible, just cause 90% of all characters I've ever seen have been human...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5752203, member: 35909"] Con 10 is suicidal. And if you want to be charismatic and have no use for trapfinding, have you considered the Ninja alternate Rogue class? Especially if the DM allows you to swap Poison Use and...the stupid standing still bonus thing as if they were Trapfinding and Trap Sense for Rogue archetypes. I'd look into Rake, they're all about showing off. [sblock]My personal favorite is Thug, though I hate the name. Mechanics are awesome, though. Best Archetype for the creepy warrior rogue that smirks at the thought of bloodshed and unnerves his foes as he nonchalantly eviscerates them. Probably not what you want, just saying, it's my favorite Rogue archetype. ;)[/sblock] Don't do tripping. It's difficult for a Fighter to beat the CMDs, it'll be impossible for you, and your BAB means not getting to "the good stuff" (Greater Trip) until level 9+. Also, you'd need Int 13 to do this at all. If you want to multiclass with a warrior type, I'd suggest doing that for your first level. Having the higher HD maximized and BAB +1 right off the bat for feat qualification is a huge help. Good dips: Fighter (regular or any of these archetypes: Mobile, Weapon Master, Brawler, Gladiator)1-3, Cavalier (specifically the Emmissary archetype) 1, Paladin (I'd do Divine Hunter if doing under 3 levels, it's just better) 1-3, or Ranger 1-2. I've also always been partial to dipping Barbarian as a Rogue, in 3E and PF. Race: If you don't care about their sickening lack of darkvision (I do care, myself), Halfling sounds perfect: Bonuses to dex and cha. I really like the Fetchling race since it came out (also buffs dex and cha, and gives low-light and darkvision, and enhanced miss chance in darkness and other cool racial features). Of course, I also try to avoid playing humans whenever possible, just cause 90% of all characters I've ever seen have been human... [/QUOTE]
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