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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Building a team for a 4e pvp game
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<blockquote data-quote="Jessica" data-source="post: 7002385" data-attributes="member: 6796107"><p>I think I'm going to go with an Artificer for now because I realized one of my strengths in our format. Despite daily powers recharging every two fights, everyone's healing surges reset at midnight IRL in order to put a soft cap on number of matches per day. I can fly solo for-practically-ever as long as I can hit with one melee at-will attack each fight. I think I can catch up a lot more easily with an Artificer(or at least it will take less fights before my Artificer has to bow out and I go back to flying solo). Eventually though I think I want to go with both a Warlord and an Artificer once I have the base set for a larger team. I think I might go for something like this when I hit 6 members:</p><p></p><p>???? defender</p><p>Vampire</p><p>Archer Ranger</p><p>Artificer</p><p>Warlord</p><p>Telepath Psion</p></blockquote><p></p>
[QUOTE="Jessica, post: 7002385, member: 6796107"] I think I'm going to go with an Artificer for now because I realized one of my strengths in our format. Despite daily powers recharging every two fights, everyone's healing surges reset at midnight IRL in order to put a soft cap on number of matches per day. I can fly solo for-practically-ever as long as I can hit with one melee at-will attack each fight. I think I can catch up a lot more easily with an Artificer(or at least it will take less fights before my Artificer has to bow out and I go back to flying solo). Eventually though I think I want to go with both a Warlord and an Artificer once I have the base set for a larger team. I think I might go for something like this when I hit 6 members: ???? defender Vampire Archer Ranger Artificer Warlord Telepath Psion [/QUOTE]
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Building a team for a 4e pvp game
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