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Building a thiefy warlock? Or a magey rogue?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6891326" data-attributes="member: 82106"><p>That CAN be true, but generally speaking you can just pick the 2nd or 1st best power choice of your own class. There are specific cases where a given class, or at least some builds, have weak options at a given level. In that case its not such a bad deal, but there are plenty of classes where that's unlikely. </p><p></p><p>Truthfully, MCing was a better deal in the PHB era of 2008. You generally only had a very limited set of really useful feats, so there were slots to burn for most characters. MANY classes had a limited enough set of choices in that book so that pretty much any martial character could mine something good out of another martial class, and etc. Paladins were virtually REQUIRED to MC, given the anemic nature of their choices, and Warlocks weren't always too far behind in certain builds. STR clerics as well, etc. </p><p></p><p>Nowadays you could make good mileage from 40 feat slots, so every swap feat is a feat lost in return for merely adding to the already vast list of powers you can grab at a given level. Yes, there are a few powers that, if your build is right, just stand out far above the ordinary and can make it worth while. There are a few of the later classes that got really limited support, like Vampire in particular, that can get some real advantages from it. Overall, MCing is a sort of game designer's paradox. It is always both too good and not good enough.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6891326, member: 82106"] That CAN be true, but generally speaking you can just pick the 2nd or 1st best power choice of your own class. There are specific cases where a given class, or at least some builds, have weak options at a given level. In that case its not such a bad deal, but there are plenty of classes where that's unlikely. Truthfully, MCing was a better deal in the PHB era of 2008. You generally only had a very limited set of really useful feats, so there were slots to burn for most characters. MANY classes had a limited enough set of choices in that book so that pretty much any martial character could mine something good out of another martial class, and etc. Paladins were virtually REQUIRED to MC, given the anemic nature of their choices, and Warlocks weren't always too far behind in certain builds. STR clerics as well, etc. Nowadays you could make good mileage from 40 feat slots, so every swap feat is a feat lost in return for merely adding to the already vast list of powers you can grab at a given level. Yes, there are a few powers that, if your build is right, just stand out far above the ordinary and can make it worth while. There are a few of the later classes that got really limited support, like Vampire in particular, that can get some real advantages from it. Overall, MCing is a sort of game designer's paradox. It is always both too good and not good enough. [/QUOTE]
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Building a thiefy warlock? Or a magey rogue?
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