Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a Unique Encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 5590466" data-attributes="member: 20323"><p>Has the group faced a volcanic dragon yet? That might make an interesting starting place. The gold dragon dishes out the weakened condition which for your setup is kinda pointless. I like the growing heat power/aura of the volcanic dragon, because it introduces a time element; if you start with the Elder version (20 elite) the aura deals 10 and the explosion deals 3d10+4 and ongoing 10 fire (save ends)... for a solo you could even up that. Plus a brute makes more sense for condition the dragon is in, as opposed to a cunning controller. </p><p></p><p>Also since conditions and forced movement will be especially useful in your encounter, I would give the dragon a couple of nasty powers...</p><p>1. When it attempts to fly, it can't cause of its wounds and instead pulls all characters within 5 adjacent and knocks them prone (encounter power).</p><p>2. Some way for the dragon to shake off conditions and a kid stun-lock, like when a character provokes an opportunity attack from the dragon it removes one condition (effective with the aura and pull combo)</p><p>3. I've always been of the opinion the dragons should have the ability to grab with a bite or restrain with a claw, so... here are two examples of how I'd do that:</p><p></p><p><strong>Pin Down</strong>; encounter; free action</p><p>When the dragon hits with a claw attack it may opt to grab the target, knocking the opponent prone and restraining them. As long as the grab is maintained the target is prone and restrained. While a target is grabbed this way, the dragon can't use Doucle Attack, and if it moves or is forced to move the grab ends.</p><p></p><p><strong>Grasping Chomp</strong> encounter; free action</p><p>When the dragon hits with a target with a bite attack it may opt to grab them in it's maw, restraining the target, lifting them off the ground, and inflicting ongoing 5 damage until the grab is escaped (I.e. a save doesn't end the ongoing damage). When the dragon moves, the grabbed target slides to a square adjacent to the dragon of the dragons choosing. When a target is grabbed the dragon can't use bite attack or breath weapon. If 200+ damage is dealt to the dragon in one round, it drops the grabbed target.</p><p></p><p>Oh and of course it'll need to toss the characters around or into zones so...</p><p></p><p><strong>Fling Like A Ragdoll</strong>; requires a grabbed target; minor action</p><p>Toss the target up to 6 squares and it falls prone. Make an attack vs Reflex or Fortitude (targets choice?); on a hit the target takes damage and is dazed; on a miss half damage</p><p></p><p>Have fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5590466, member: 20323"] Has the group faced a volcanic dragon yet? That might make an interesting starting place. The gold dragon dishes out the weakened condition which for your setup is kinda pointless. I like the growing heat power/aura of the volcanic dragon, because it introduces a time element; if you start with the Elder version (20 elite) the aura deals 10 and the explosion deals 3d10+4 and ongoing 10 fire (save ends)... for a solo you could even up that. Plus a brute makes more sense for condition the dragon is in, as opposed to a cunning controller. Also since conditions and forced movement will be especially useful in your encounter, I would give the dragon a couple of nasty powers... 1. When it attempts to fly, it can't cause of its wounds and instead pulls all characters within 5 adjacent and knocks them prone (encounter power). 2. Some way for the dragon to shake off conditions and a kid stun-lock, like when a character provokes an opportunity attack from the dragon it removes one condition (effective with the aura and pull combo) 3. I've always been of the opinion the dragons should have the ability to grab with a bite or restrain with a claw, so... here are two examples of how I'd do that: [b]Pin Down[/b]; encounter; free action When the dragon hits with a claw attack it may opt to grab the target, knocking the opponent prone and restraining them. As long as the grab is maintained the target is prone and restrained. While a target is grabbed this way, the dragon can't use Doucle Attack, and if it moves or is forced to move the grab ends. [b]Grasping Chomp[/b] encounter; free action When the dragon hits with a target with a bite attack it may opt to grab them in it's maw, restraining the target, lifting them off the ground, and inflicting ongoing 5 damage until the grab is escaped (I.e. a save doesn't end the ongoing damage). When the dragon moves, the grabbed target slides to a square adjacent to the dragon of the dragons choosing. When a target is grabbed the dragon can't use bite attack or breath weapon. If 200+ damage is dealt to the dragon in one round, it drops the grabbed target. Oh and of course it'll need to toss the characters around or into zones so... [b]Fling Like A Ragdoll[/b]; requires a grabbed target; minor action Toss the target up to 6 squares and it falls prone. Make an attack vs Reflex or Fortitude (targets choice?); on a hit the target takes damage and is dazed; on a miss half damage Have fun :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a Unique Encounter
Top