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Building a Unique Encounter
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<blockquote data-quote="Saagael" data-source="post: 5592214" data-attributes="member: 84839"><p>Genius! This is great, and I'll definitely be using some of these ideas. I love the Shared Suffering idea. Though I probably will make it only affect the PCs. I wasn't intending the minions to really attack; they stand on the edge and activate traps. It does force the players into the conundrum of attacking the gold dragon, or taking damage themselves. I'll also likely make killing minions a bad idea; it dazes/weakens/both the PC who kills one with an attack (so pushing it off a ledge or into a nasty zone would be fine).</p><p></p><p>I also love the idea of keeping players alive past 0 hit points. They essentially become dominated, and if they don't use that action to attack, they take 15-20 damage.</p><p></p><p>I'd give you some XP, but it seems I must spread it around before doing so.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5592214, member: 84839"] Genius! This is great, and I'll definitely be using some of these ideas. I love the Shared Suffering idea. Though I probably will make it only affect the PCs. I wasn't intending the minions to really attack; they stand on the edge and activate traps. It does force the players into the conundrum of attacking the gold dragon, or taking damage themselves. I'll also likely make killing minions a bad idea; it dazes/weakens/both the PC who kills one with an attack (so pushing it off a ledge or into a nasty zone would be fine). I also love the idea of keeping players alive past 0 hit points. They essentially become dominated, and if they don't use that action to attack, they take 15-20 damage. I'd give you some XP, but it seems I must spread it around before doing so. [/QUOTE]
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