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Building a village
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<blockquote data-quote="Trit One-Ear" data-source="post: 5883114" data-attributes="member: 6678017"><p>I would suggest planning some form of governing body or authority for the village. Depending on how big/affluent you want to make it, it could be anything from a single village elder, to a mayor, to a village council, or even a representative appointed by a nearby duke/king. This gives someone or a group of someones that your players will have to interact with during their time in town. </p><p></p><p>I think adding NPC's with various roles and involvements in the town will do you more service than coming up with buildings or areas. You have a pretty basic foundation for a village, and in my experience that's all you really need. When the players want to find something else in the village (the library, the blacksmith, the temple, the healer) they'll ask where it is. Chance are the village will have something pretty generic for them to go to, but what can make it interesting and/or notable are the people they meet in these places.</p><p></p><p>I use <a href="http://donjon.bin.sh/random/[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=npc%5Ddonjon" target="_blank">http://donjon.bin.sh/random/[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=npc]donjon</a><u><a href="http://donjon.bin.sh/random/#npc" target="_blank">http://donjon.bin.sh/random/#npc</a></u> sometimes to make up npcs on the fly.</p><p></p><p>Hope this helps!</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5883114, member: 6678017"] I would suggest planning some form of governing body or authority for the village. Depending on how big/affluent you want to make it, it could be anything from a single village elder, to a mayor, to a village council, or even a representative appointed by a nearby duke/king. This gives someone or a group of someones that your players will have to interact with during their time in town. I think adding NPC's with various roles and involvements in the town will do you more service than coming up with buildings or areas. You have a pretty basic foundation for a village, and in my experience that's all you really need. When the players want to find something else in the village (the library, the blacksmith, the temple, the healer) they'll ask where it is. Chance are the village will have something pretty generic for them to go to, but what can make it interesting and/or notable are the people they meet in these places. I use [URL="http://donjon.bin.sh/random/[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=npc%5Ddonjon"][/URL][U][url]http://donjon.bin.sh/random/#npc[/url][/U] sometimes to make up npcs on the fly. Hope this helps! Trit [/QUOTE]
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