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Building a village
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<blockquote data-quote="aco175" data-source="post: 5887269" data-attributes="member: 27385"><p>Sounds like you have most things covered. I ran a campaign once where I gave each player a few pages of starter notes for the region. I knew ahead of time what they were playeing and some of their background. Each player had several notes for specific info they knew about, with only a few overlaping. Each character had one or two npc contacts as well in town or nearby. I worked out well and they all seemed to like the idea.</p><p></p><p>You can do a websearch on midevial businesses and come up with several ideas for stores and jobs. You can also leave things a bit open and place them on the map when you need them.</p></blockquote><p></p>
[QUOTE="aco175, post: 5887269, member: 27385"] Sounds like you have most things covered. I ran a campaign once where I gave each player a few pages of starter notes for the region. I knew ahead of time what they were playeing and some of their background. Each player had several notes for specific info they knew about, with only a few overlaping. Each character had one or two npc contacts as well in town or nearby. I worked out well and they all seemed to like the idea. You can do a websearch on midevial businesses and come up with several ideas for stores and jobs. You can also leave things a bit open and place them on the map when you need them. [/QUOTE]
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