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<blockquote data-quote="Cevalic" data-source="post: 1666" data-attributes="member: 171"><p>Originally posted by ChillyWilly:</p><p></p><p>The bugbears would need alor a captives to maintain and expland their economy. This would allow the bugbears to be more concerned with expansion and other militaristic issues. The slaves woiuld be used for all the labor intensive jobs with little social statis. Slaves would be a huge plus for their society. I didn't think about that.</p><p>The Bugbear Navy could be designed like the Vikings were. The longships, rowed by slaves, could go up large streams to large rivers to make raids.</p><p></p><p>Also, Bugbears lifecycles are much faster than dwarves, elves, and maybe even giants. This could be a great concern if the Bugbears begin to expand. The bugbears could los every battle against against these foes but still win the war becuase they can replace losses faster than their opponents. I have to double check the facts in the MM though.</p><p></p><p>As far as religion goes, God of War could be the main god of their society. Tehy would also worship Gods of Strength, Destruction, and to a minor extent Death. They, as the society in general, could view religion as a means to a goal. Religion would have some prestige but not alot. The clerics could be kinda like members of a secret society. People would know how they are but wouldn't know their true agenda. Clerics would be using leaders to futher their own goals, i.e. spending Death, Destruction, and War across the land or bringing furth an great distaster.</p><p></p><p>About holy places, if a particular God blessed one spot then wouldn't his fellowers gain more power there. For example, a temple is built for and blessed by the God of Healing. The priests of this god would be more powerful here than a lawful good priest of a different god. Also, priest of the opposite alignments, chaotic evil trying to use a spot of lawful good, could be inflicted with a curse or some sort of negative action from that god.</p><p></p><p>About the magical spots, would there be a group or groups controlling them? Control of these places would be a great boost to any empire or force.</p><p></p><p>I'll post some stuff about the Halfings on Tuesday, I think. They could be pretty neat. They'll end up real tougher than people will expect for Halflings.</p></blockquote><p></p>
[QUOTE="Cevalic, post: 1666, member: 171"] Originally posted by ChillyWilly: The bugbears would need alor a captives to maintain and expland their economy. This would allow the bugbears to be more concerned with expansion and other militaristic issues. The slaves woiuld be used for all the labor intensive jobs with little social statis. Slaves would be a huge plus for their society. I didn't think about that. The Bugbear Navy could be designed like the Vikings were. The longships, rowed by slaves, could go up large streams to large rivers to make raids. Also, Bugbears lifecycles are much faster than dwarves, elves, and maybe even giants. This could be a great concern if the Bugbears begin to expand. The bugbears could los every battle against against these foes but still win the war becuase they can replace losses faster than their opponents. I have to double check the facts in the MM though. As far as religion goes, God of War could be the main god of their society. Tehy would also worship Gods of Strength, Destruction, and to a minor extent Death. They, as the society in general, could view religion as a means to a goal. Religion would have some prestige but not alot. The clerics could be kinda like members of a secret society. People would know how they are but wouldn't know their true agenda. Clerics would be using leaders to futher their own goals, i.e. spending Death, Destruction, and War across the land or bringing furth an great distaster. About holy places, if a particular God blessed one spot then wouldn't his fellowers gain more power there. For example, a temple is built for and blessed by the God of Healing. The priests of this god would be more powerful here than a lawful good priest of a different god. Also, priest of the opposite alignments, chaotic evil trying to use a spot of lawful good, could be inflicted with a curse or some sort of negative action from that god. About the magical spots, would there be a group or groups controlling them? Control of these places would be a great boost to any empire or force. I'll post some stuff about the Halfings on Tuesday, I think. They could be pretty neat. They'll end up real tougher than people will expect for Halflings. [/QUOTE]
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