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<blockquote data-quote="Cevalic" data-source="post: 1860" data-attributes="member: 171"><p>Originally posted by MaverikWierdo:</p><p></p><p>I think you need more than one "naval superpower" or they would dominate Draligar Forest. The Bugbears are on one side of Draligar Forest, so somewhere past the other side of the forest you could have the "other sea power". Conflicts between them would keep either from dominating.</p><p>You could have them be minotaurs or lizardmen. They would be merchants, interested in economic conquest. They would have larger and slower(depending on the wind) ships than the Bugbears, better to carry cargos. Their culture would be totally comfortable with magic and all their ships would have wizards to defend them.</p><p></p><p>These merchants would have a less harsh "slavery" than some cultures. Slaves would be "indentured servants" paying off debts. Aproximatly 10% succeed in paying off their debts and are freed. Just enough so that the hope of freedom would keep them from revolting.</p></blockquote><p></p>
[QUOTE="Cevalic, post: 1860, member: 171"] Originally posted by MaverikWierdo: I think you need more than one "naval superpower" or they would dominate Draligar Forest. The Bugbears are on one side of Draligar Forest, so somewhere past the other side of the forest you could have the "other sea power". Conflicts between them would keep either from dominating. You could have them be minotaurs or lizardmen. They would be merchants, interested in economic conquest. They would have larger and slower(depending on the wind) ships than the Bugbears, better to carry cargos. Their culture would be totally comfortable with magic and all their ships would have wizards to defend them. These merchants would have a less harsh "slavery" than some cultures. Slaves would be "indentured servants" paying off debts. Aproximatly 10% succeed in paying off their debts and are freed. Just enough so that the hope of freedom would keep them from revolting. [/QUOTE]
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