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<blockquote data-quote="Cevalic" data-source="post: 1861" data-attributes="member: 171"><p>Originally posted by sjbigred:</p><p></p><p>Well, as for the vortices, I am unsure what the best bonus for sorcerors would be. The DC idea sounds good, but make sure it evens out with the negative that sorcerors have there. If sorcerors are much more likely to be burnt out, then make them much more powerful than wizards at these points. </p><p>Regarding the divine vortices, I think the best way to look at it would be to think that the god blesses those who deserve it and curses those who do not, at least in his eyes. So say you give all similarly aligned divine spellcasters a bonus, but all spellcasters of his religion an even larger bonus. If he is a good god, then nothing happens to neutral spellcasters, and evil ones find some negative side effect. If the god has an archenemy maybe followers of that religion are even more affected. </p><p></p><p>Also, it sounds like the gods have a reasonably high contact rate with this world, so I would think it'd be cool to have gods speak to people in these places. Or maybe grant extra strength sometimes, if a person (PC or NPC) is on a quest from that god. Just to add a little more flavor, I think that aspect would be neat.</p><p></p><p>As for the dark elf society, are men likely to revolt? What do the women do to stop this? It seems like they take great precautions with their slaves, I would think that to keep this consistent they would act similarly towards men.</p><p></p><p>Good luck, and I hope you don't mind if I borrow your idea of vortices for my campaing.</p><p></p><p>-Tom</p></blockquote><p></p>
[QUOTE="Cevalic, post: 1861, member: 171"] Originally posted by sjbigred: Well, as for the vortices, I am unsure what the best bonus for sorcerors would be. The DC idea sounds good, but make sure it evens out with the negative that sorcerors have there. If sorcerors are much more likely to be burnt out, then make them much more powerful than wizards at these points. Regarding the divine vortices, I think the best way to look at it would be to think that the god blesses those who deserve it and curses those who do not, at least in his eyes. So say you give all similarly aligned divine spellcasters a bonus, but all spellcasters of his religion an even larger bonus. If he is a good god, then nothing happens to neutral spellcasters, and evil ones find some negative side effect. If the god has an archenemy maybe followers of that religion are even more affected. Also, it sounds like the gods have a reasonably high contact rate with this world, so I would think it'd be cool to have gods speak to people in these places. Or maybe grant extra strength sometimes, if a person (PC or NPC) is on a quest from that god. Just to add a little more flavor, I think that aspect would be neat. As for the dark elf society, are men likely to revolt? What do the women do to stop this? It seems like they take great precautions with their slaves, I would think that to keep this consistent they would act similarly towards men. Good luck, and I hope you don't mind if I borrow your idea of vortices for my campaing. -Tom [/QUOTE]
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