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Building an 11th Level Bard
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<blockquote data-quote="Keepiru" data-source="post: 1977111" data-attributes="member: 27713"><p><strong>Seeker</strong></p><p></p><p>If you'd like to do a bit more with your bardic music abilities in combat, you may want to look at the Seeker of the Song class from the Complete Arcane. At 11th level you'd only be able to do the 1st level of the seeker due to the pre-reqs on skill ranks. As soon as you level though, you get a great ability that lets you start 2 songs at once and maintain them both. So you could Inspire Courage and Inspire Greatness in the same round. Most of the seeker songs have special secondary attacks that you can activate on the next round after you started a song.</p><p></p><p>If you're looking for more melee focused stuff, you might want to pick up the spell "Phantom Steed" to give yourself a very fast mount that can walk on water, air walk, and fly at 14th level. Its movement speed is pretty high, so you could stay at max range firing a bow all day. Just don't get hit because it only has a handful of hp's and takes 10 mins to summon. I had one fireballed out from under me but luckily I landed on top of the city wall instead of in the river =P</p><p></p><p>Lingering song is a good feat to have for long fights so that your buffs last longer. Fire off your two melee songs with the seeker ability in the first round, then spend the next 9 rounds meleeing before you have to refresh your songs.</p><p></p><p>Perform:Singing would be a good choice for your bard so that you don't have to have your hands on an instrument to start your music. Nothing like trying to make an AoO with a mandolin!</p><p></p><p>Complete adventurer has a feat for Damage reduction 5 that may come in handy for low hp bards. </p><p></p><p>I'm playing a 14 bard / 2 Seeker of the song in a combat heavy campaign and the benefits from being able to use the combine song ability alone is worth it for taking the PrC. I'm looking forward to getting a few more of the seeker songs for more spell-like attacks.</p></blockquote><p></p>
[QUOTE="Keepiru, post: 1977111, member: 27713"] [b]Seeker[/b] If you'd like to do a bit more with your bardic music abilities in combat, you may want to look at the Seeker of the Song class from the Complete Arcane. At 11th level you'd only be able to do the 1st level of the seeker due to the pre-reqs on skill ranks. As soon as you level though, you get a great ability that lets you start 2 songs at once and maintain them both. So you could Inspire Courage and Inspire Greatness in the same round. Most of the seeker songs have special secondary attacks that you can activate on the next round after you started a song. If you're looking for more melee focused stuff, you might want to pick up the spell "Phantom Steed" to give yourself a very fast mount that can walk on water, air walk, and fly at 14th level. Its movement speed is pretty high, so you could stay at max range firing a bow all day. Just don't get hit because it only has a handful of hp's and takes 10 mins to summon. I had one fireballed out from under me but luckily I landed on top of the city wall instead of in the river =P Lingering song is a good feat to have for long fights so that your buffs last longer. Fire off your two melee songs with the seeker ability in the first round, then spend the next 9 rounds meleeing before you have to refresh your songs. Perform:Singing would be a good choice for your bard so that you don't have to have your hands on an instrument to start your music. Nothing like trying to make an AoO with a mandolin! Complete adventurer has a feat for Damage reduction 5 that may come in handy for low hp bards. I'm playing a 14 bard / 2 Seeker of the song in a combat heavy campaign and the benefits from being able to use the combine song ability alone is worth it for taking the PrC. I'm looking forward to getting a few more of the seeker songs for more spell-like attacks. [/QUOTE]
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Building an 11th Level Bard
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