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Building an Adventure (Flavor text)
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<blockquote data-quote="Quickleaf" data-source="post: 7213373" data-attributes="member: 20323"><p>I highly recommend checking out my thread <a href="http://www.enworld.org/forum/showthread.php?562215-What-do-you-want-in-a-published-adventure-Adventure-design-best-practices" target="_blank">What do you want in a published adventure / Adventure design best practices</a>. One of the most common patterns from the comments was that folks DO want boxed text that is direction-neutral & concise.</p><p></p><p>Several DMs pointed out that they found (well-written) boxed text valuable because it allows them to quickly "grok" an encounter or a numbered location, without having to hunt for information in the full description.</p><p></p><p>However, there was universal agreement that not all boxed text is created equal. Most folks seem to prefer boxed text that is evocative while remaining concise, provides what the PCs sense (as in the five senses) without getting bogged down in detail, and does NOT go into flowery text that makes assumptions about what the PCs are doing or how they are approaching (e.g. no "opening the door, you find..." because maybe the group casts <em>passwall</em>, maybe they sneak in behind monsters that opened the door, maybe they create an alternate entry to the room, etc.).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7213373, member: 20323"] I highly recommend checking out my thread [url=http://www.enworld.org/forum/showthread.php?562215-What-do-you-want-in-a-published-adventure-Adventure-design-best-practices]What do you want in a published adventure / Adventure design best practices[/url]. One of the most common patterns from the comments was that folks DO want boxed text that is direction-neutral & concise. Several DMs pointed out that they found (well-written) boxed text valuable because it allows them to quickly "grok" an encounter or a numbered location, without having to hunt for information in the full description. However, there was universal agreement that not all boxed text is created equal. Most folks seem to prefer boxed text that is evocative while remaining concise, provides what the PCs sense (as in the five senses) without getting bogged down in detail, and does NOT go into flowery text that makes assumptions about what the PCs are doing or how they are approaching (e.g. no "opening the door, you find..." because maybe the group casts [I]passwall[/I], maybe they sneak in behind monsters that opened the door, maybe they create an alternate entry to the room, etc.). [/QUOTE]
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