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*Pathfinder & Starfinder
Building an Airship (for use at the game table)
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<blockquote data-quote="weem" data-source="post: 4925952" data-attributes="member: 9470"><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yea, it's pretty big - the main portion being a bit longer than a large Galleon (50 feet longer or so). What I am imagining is a large Galleon, with the back half of two other galleons attached, one on each side and slightly lower than the main (middle) portion. These are wider than they should be, proportionally speaking I guess, and yea the ship is pretty big overall, but hey - it's a magical airship <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong><span style="color: Red">Again - Brad L and Aaron C, don't read <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></strong></p><p></p><p></p><p>Why so big then... well, the campaign (which will start next month) will be centered around this ship (once the players get to Paragon or so). Basically, Heroic Tier will contain the usual stuff - getting to know the characters, various adventures, etc. But somewhere just before Paragon, or mabye a litte into it, the players will encounter this ship. Through the rest of the Paragon Tier or so (depending on circumstances) their adventures/travels/etc will be centered around this ship. I want it to the place they come back to (when they can). It will be full of NPC's, many of whom will change out from time to time. It's like a home town that is always on the move. Sometimes the PC's will adventure out and make it back in time to get back onboard- other times they will not, but they will catch up to it in the near future, etc.</p><p></p><p>I invision there being a lot to do there - not just aerial combat, but various skill challenges, and NPC interaction (we are using Aspects so those will come into play a lot). I want it to feel like home, but at the same time there will be danger and new faces, many plots and a lot of intrigue - secrets and mysteries, including some related to the ship itself, various crew members, and of course the people just passing through (why are they here, where are they going, etc).</p><p></p><p>This is all happening in a new setting I have been working on and airships are not common (there are only 5 at this point) and so the wealthy/powerful use this one in particular for various travels - as long as it suits the captain of course. I imagining that there will be (a lot) more traveling NPC's than crew as well.</p><p></p><p>Anyway, the point is that 1) this is to be a very rich hub of activity during "downtime" and 2) it will often be the trigger point for various adventures off the ship - it will also 3) provide a way for PC's to see a wide variety of locations/terrain etc which will give them a good look at this new setting, etc.</p><p></p><p>I hope that made sense for now - I'm typing this quickly here at work and just kind of spewing out the general idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>--edit---</p><p></p><p>For a little more information about my idea for the campaign, <a href="http://www.enworld.org/forum/plots-places/260521-my-next-campaign-i-have-some-ideas-wanna-help-me-out.html" target="_blank">see this thread</a></p><p></p><p></p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="weem, post: 4925952, member: 9470"] Thanks ;) Yea, it's pretty big - the main portion being a bit longer than a large Galleon (50 feet longer or so). What I am imagining is a large Galleon, with the back half of two other galleons attached, one on each side and slightly lower than the main (middle) portion. These are wider than they should be, proportionally speaking I guess, and yea the ship is pretty big overall, but hey - it's a magical airship ;) [B][COLOR="Red"]Again - Brad L and Aaron C, don't read :p[/COLOR][/B] Why so big then... well, the campaign (which will start next month) will be centered around this ship (once the players get to Paragon or so). Basically, Heroic Tier will contain the usual stuff - getting to know the characters, various adventures, etc. But somewhere just before Paragon, or mabye a litte into it, the players will encounter this ship. Through the rest of the Paragon Tier or so (depending on circumstances) their adventures/travels/etc will be centered around this ship. I want it to the place they come back to (when they can). It will be full of NPC's, many of whom will change out from time to time. It's like a home town that is always on the move. Sometimes the PC's will adventure out and make it back in time to get back onboard- other times they will not, but they will catch up to it in the near future, etc. I invision there being a lot to do there - not just aerial combat, but various skill challenges, and NPC interaction (we are using Aspects so those will come into play a lot). I want it to feel like home, but at the same time there will be danger and new faces, many plots and a lot of intrigue - secrets and mysteries, including some related to the ship itself, various crew members, and of course the people just passing through (why are they here, where are they going, etc). This is all happening in a new setting I have been working on and airships are not common (there are only 5 at this point) and so the wealthy/powerful use this one in particular for various travels - as long as it suits the captain of course. I imagining that there will be (a lot) more traveling NPC's than crew as well. Anyway, the point is that 1) this is to be a very rich hub of activity during "downtime" and 2) it will often be the trigger point for various adventures off the ship - it will also 3) provide a way for PC's to see a wide variety of locations/terrain etc which will give them a good look at this new setting, etc. I hope that made sense for now - I'm typing this quickly here at work and just kind of spewing out the general idea ;) --edit--- For a little more information about my idea for the campaign, [URL="http://www.enworld.org/forum/plots-places/260521-my-next-campaign-i-have-some-ideas-wanna-help-me-out.html"]see this thread[/URL] . [/QUOTE]
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