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Building an Airship
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<blockquote data-quote="Drowbane" data-source="post: 5291003" data-attributes="member: 23396"><p>The Party's airship. Sources: Stormwrack, Stronghold Builder's Guidebook, Dungeon/Polyhedron #62, Eberron Campaign Setting, Arms & Equipment, Complete Scoundrel (for the com-links, aka Aspect Mirrors).</p><p></p><p>Taken from one player's notes:</p><p><strong>Costs</strong> Mosts items 1/2 off, due to cohort construction.</p><p><strong>Soarwood Crafted Dromond:</strong> ; x2 base ship speed; Cost: 50k - Stormwrack pg 99, Eberron CS pg127</p><p><strong>Adamantine Plating:</strong> 3 inch layer of adamantine plating bolted right into the beams of the ship. Cost: 270k - Stronghold Builder's Guide (as exterior walls, 60%)</p><p><strong>Spelljammer Helm, Major:</strong> Flight; 120 (poor) [STRIKE]60 (poor)[/STRIKE]; Cost: 25k - Dungeon Mag#62</p><p><strong>Charts of Certainty:</strong> Cost: 23760 - Arms & Equipment pg 49</p><p><strong>Map of Tactics, Greater:</strong> Cost: 18k - Stronghold Builder's Guidebook</p><p><strong>Planar Sails x2:</strong> Cost: 72k (2 sets) - Arms & Equipment pg</p><p><strong>Tornado's Eye:</strong> (2) 5ft spheres that projects Tornado force winds around up to 12 Stronghold spaces (and a Dromond volumetrically takes up 15 stronghold spaces). Cost: 90k</p><p><strong>Lightning Turbines:</strong> Doubles ship speed or improves to 90, whichever is greater. The vehicle ignores any weather-related penalties to speed. (Fly 240 - poor) Cost: 45k - Arms and Equipment pg 50</p><p><strong>Float Anchor:</strong> Allows a spelljammer to levitate in place up to 500ft above the ground without fear of crashing. Cost: 5k</p><p><strong>Com-Links:</strong> (8) Aspect Mirrors (one per party-member); Cost: 16k </p><p><strong>Veil of Obscurity:</strong> makes the vessel appear to be part of the surrounding terrain. Cost: 12.5k - Arms & Equipment pg 51</p><p><strong>Armament:</strong> 6 Lightning Ballista Cost: 7500gp x6 (45k)</p><p></p><p>Total: 672,260gp</p><p></p><p>Paid for by everybody in the party, and their cohorts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> having the Landlord feat.</p><p></p><p>~</p><p>Later they found the Planar Sailer from Planar Handbook, they would have saved some gp.</p><p></p><p>In most situations, a planar sailer seems no different from</p><p>a common sailing ship. Measuring some 80 feet in length,</p><p>this three-masted ship requires a crew of 20 when sailing</p><p>on water and using the wind for locomotion. A planar sailer</p><p>has a special ability that allows it to sail celestial seas, following</p><p>the commands of the captain of the vessel as he stands</p><p>at the wheel. A planar sailer has enough room on deck for</p><p>two light catapults or ballistas. It usually uses a launch as a</p><p>lifeboat (not included in the price).</p><p><strong>Planar Sailer</strong>: Colossal vehicle; Profession (sailor) +4;</p><p>Spd wind × 20 ft. (nautical average); Overall AC –3; Section</p><p>hp 50 (hardness 5); Section AC 3; Rigging 80 hp (hardness</p><p>0), AC 1; Ram 12d6; Face 80 ft. by 20 ft.; Height 10</p><p>ft. (draft 10 ft.); SA ram; SQ steering mechanism triggers</p><p>special plane shift effect on vehicle and contents; Crew 20;</p><p>Cargo 150 tons (Spd wind × 15 ft. if 75 tons or more); Cost</p><p>25,000 gp.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 5291003, member: 23396"] The Party's airship. Sources: Stormwrack, Stronghold Builder's Guidebook, Dungeon/Polyhedron #62, Eberron Campaign Setting, Arms & Equipment, Complete Scoundrel (for the com-links, aka Aspect Mirrors). Taken from one player's notes: [B]Costs[/B] Mosts items 1/2 off, due to cohort construction. [B]Soarwood Crafted Dromond:[/B] ; x2 base ship speed; Cost: 50k - Stormwrack pg 99, Eberron CS pg127 [B]Adamantine Plating:[/B] 3 inch layer of adamantine plating bolted right into the beams of the ship. Cost: 270k - Stronghold Builder's Guide (as exterior walls, 60%) [B]Spelljammer Helm, Major:[/B] Flight; 120 (poor) [STRIKE]60 (poor)[/STRIKE]; Cost: 25k - Dungeon Mag#62 [B]Charts of Certainty:[/B] Cost: 23760 - Arms & Equipment pg 49 [B]Map of Tactics, Greater:[/B] Cost: 18k - Stronghold Builder's Guidebook [B]Planar Sails x2:[/B] Cost: 72k (2 sets) - Arms & Equipment pg [B]Tornado's Eye:[/B] (2) 5ft spheres that projects Tornado force winds around up to 12 Stronghold spaces (and a Dromond volumetrically takes up 15 stronghold spaces). Cost: 90k [B]Lightning Turbines:[/B] Doubles ship speed or improves to 90, whichever is greater. The vehicle ignores any weather-related penalties to speed. (Fly 240 - poor) Cost: 45k - Arms and Equipment pg 50 [B]Float Anchor:[/B] Allows a spelljammer to levitate in place up to 500ft above the ground without fear of crashing. Cost: 5k [B]Com-Links:[/B] (8) Aspect Mirrors (one per party-member); Cost: 16k [b]Veil of Obscurity:[/b] makes the vessel appear to be part of the surrounding terrain. Cost: 12.5k - Arms & Equipment pg 51 [b]Armament:[/b] 6 Lightning Ballista Cost: 7500gp x6 (45k) Total: 672,260gp Paid for by everybody in the party, and their cohorts :p having the Landlord feat. ~ Later they found the Planar Sailer from Planar Handbook, they would have saved some gp. In most situations, a planar sailer seems no different from a common sailing ship. Measuring some 80 feet in length, this three-masted ship requires a crew of 20 when sailing on water and using the wind for locomotion. A planar sailer has a special ability that allows it to sail celestial seas, following the commands of the captain of the vessel as he stands at the wheel. A planar sailer has enough room on deck for two light catapults or ballistas. It usually uses a launch as a lifeboat (not included in the price). [B]Planar Sailer[/B]: Colossal vehicle; Profession (sailor) +4; Spd wind × 20 ft. (nautical average); Overall AC –3; Section hp 50 (hardness 5); Section AC 3; Rigging 80 hp (hardness 0), AC 1; Ram 12d6; Face 80 ft. by 20 ft.; Height 10 ft. (draft 10 ft.); SA ram; SQ steering mechanism triggers special plane shift effect on vehicle and contents; Crew 20; Cargo 150 tons (Spd wind × 15 ft. if 75 tons or more); Cost 25,000 gp. [/QUOTE]
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