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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Building an Archivist in 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7027955" data-attributes="member: 82106"><p>I always kind of did have a hankering to make a 'Monstruwaccan' class (stolen from Hodgson's <em>The Night Land</em>). This would function to defeat monsters and other supernatural challenges by the use of extensive lore, experience, and specialized techniques and equipment passed down through a recognized social caste/profession with the social function of monster fighter. </p><p></p><p>Mechanically I would envisage this character having sage-like characteristics (you can cop these from any of the above-mentioned PP/ED/theme sources as well as various classes). I'd suggest the wizard and artificer, and perhaps the bard as potential sources of inspiration.</p><p></p><p>The next question would be what sort of a role does this class play? Is it a leader, bolstering the party against the various forms of horrific monsters by application of specific lore? Is it a controller, directly confronting these monstrosities and imposing conditions on them or restricting their ability to function? Or perhaps it could be a defender, interposing itself and forcing the monsters to deal with it or pay a price? Obviously a striker is also conceivable, exploiting specific weaknesses of each monster to do enhanced damage directly.</p><p></p><p>Another question is power source, is it arcane (specialized knowledge), divine (Hodgson's version channeled 'earth power', which might also be primal), etc. This would help define the flavor, but doesn't have too much mechanical impact.</p><p></p><p>Finally, do you want to construct a whole class? I mean it isn't that hard to reflavor existing classes. A rogue or ranger for instance could easily be tweaked to represent exploiting weaknesses, an artificer to concocting palliatives, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7027955, member: 82106"] I always kind of did have a hankering to make a 'Monstruwaccan' class (stolen from Hodgson's [I]The Night Land[/I]). This would function to defeat monsters and other supernatural challenges by the use of extensive lore, experience, and specialized techniques and equipment passed down through a recognized social caste/profession with the social function of monster fighter. Mechanically I would envisage this character having sage-like characteristics (you can cop these from any of the above-mentioned PP/ED/theme sources as well as various classes). I'd suggest the wizard and artificer, and perhaps the bard as potential sources of inspiration. The next question would be what sort of a role does this class play? Is it a leader, bolstering the party against the various forms of horrific monsters by application of specific lore? Is it a controller, directly confronting these monstrosities and imposing conditions on them or restricting their ability to function? Or perhaps it could be a defender, interposing itself and forcing the monsters to deal with it or pay a price? Obviously a striker is also conceivable, exploiting specific weaknesses of each monster to do enhanced damage directly. Another question is power source, is it arcane (specialized knowledge), divine (Hodgson's version channeled 'earth power', which might also be primal), etc. This would help define the flavor, but doesn't have too much mechanical impact. Finally, do you want to construct a whole class? I mean it isn't that hard to reflavor existing classes. A rogue or ranger for instance could easily be tweaked to represent exploiting weaknesses, an artificer to concocting palliatives, etc. [/QUOTE]
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