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Building an Economy in D&D 3.x *Help*
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<blockquote data-quote="Dozen" data-source="post: 6125974" data-attributes="member: 6698275"><p>Some small cuts and bonuses I've made use of before:</p><p>1. Grab the leftover bones from the pasture(or battlefields) for bonemeal, bone china and other crafts. At the very least, you could cook bone broth or just eat the marrow.</p><p>2. Spin thread from cow tail hair. Maybe your own hair. A little gross, but why waste it? Everyone cuts it once in a while anyway.</p><p>3. After your gardens are up and running, there are also quite a lot kinds of common weeds you can prepare as cheap food(think a copper per serving) or give to your pigs. Make sure none of them are poisonous!(Or use them as poison.)</p><p>4. Have the dwarves carve figurines or sling bullets out of rocks lying around when they don't have anything better to do for a small boost.</p><p>5. Watch out for other, often overlooked natural resources, like fine sand, clay, moss, etc. Get creative.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6125974, member: 6698275"] Some small cuts and bonuses I've made use of before: 1. Grab the leftover bones from the pasture(or battlefields) for bonemeal, bone china and other crafts. At the very least, you could cook bone broth or just eat the marrow. 2. Spin thread from cow tail hair. Maybe your own hair. A little gross, but why waste it? Everyone cuts it once in a while anyway. 3. After your gardens are up and running, there are also quite a lot kinds of common weeds you can prepare as cheap food(think a copper per serving) or give to your pigs. Make sure none of them are poisonous!(Or use them as poison.) 4. Have the dwarves carve figurines or sling bullets out of rocks lying around when they don't have anything better to do for a small boost. 5. Watch out for other, often overlooked natural resources, like fine sand, clay, moss, etc. Get creative. [/QUOTE]
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