Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building an Eldritch Knight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1134642" data-attributes="member: 3146"><p>On the fighter vs. Caster argument: Any time you have to take five or six spellcasting levels in order to take a class, that heavily biases it towards casters. Even your "fightery" version of the Eldritch Knight ends up with 15 caster levels.</p><p></p><p>Possible progressions:</p><p>Brd 8/Ftr 2/Eldritch Knight 10. Casting as a 17th level bard isn't too impressive (it's not too bad either though) but he can cast spells in light armor without spell failure and will end up with a +18 BAB.</p><p></p><p>For better charisma synergy but fewer feats, you could make that (ex) Bard 8/Pal 2/Eldritch Knight 10</p><p></p><p>For the best caster level, you could choose: Ftr 1/Wizard 6/Spellsword 9/Sacred Exorcist 4. You end up with a +16 BAB that way which is still enough for the all-important fourth attack but you also have a caster level of 18--enough for 9th level spells.</p><p></p><p>On the spells section:</p><p></p><p>Sor/Wiz: </p><p></p><p>1. Shield (if you use a two handed weapon); Mage Armor (if you don't wear armor), Magic Missile (always good), Color Spray, Burning Hands (you need to be close to your foes), Protection From Evil, Ray of Enfeeblement (reduce your foes' strength so that you're not hit as often).</p><p></p><p>2. Scorching Ray (all around good spell); Flaming Sphere (good until level 6 or so--since you'll only have one attack, you can use it in conjunction with a partial attack while in melee), False Life (good for the front-line wizard), Mirror Image (best in combination with Blink to prolong the images' lives--this also prevents great cleave from countering all your images), Alter Self (Extra AC).</p><p></p><p>3. Blink (Use in conjunction with mirror image and the expert tactician feat (from song and silence). Also ought to render you immune to grappling); Heroism (good duration helps you hit and make saves); Magic Circle v. Evil (long-term AC), Slow (keep your foes from full attacking you).</p><p></p><p>4. Polymorph (Troll form--great for tripping, etc), Greater Invisibility (excellent in conjunction with Expert Tactician (and NonDetection), Rary's Mnemonic Enhancer (spend unused 4th level open slots in the evening to get more spells on the next day), Ice Storm (a pretty good spell for a reduced caster level wizard with less than maximized int), Enervation.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1134642, member: 3146"] On the fighter vs. Caster argument: Any time you have to take five or six spellcasting levels in order to take a class, that heavily biases it towards casters. Even your "fightery" version of the Eldritch Knight ends up with 15 caster levels. Possible progressions: Brd 8/Ftr 2/Eldritch Knight 10. Casting as a 17th level bard isn't too impressive (it's not too bad either though) but he can cast spells in light armor without spell failure and will end up with a +18 BAB. For better charisma synergy but fewer feats, you could make that (ex) Bard 8/Pal 2/Eldritch Knight 10 For the best caster level, you could choose: Ftr 1/Wizard 6/Spellsword 9/Sacred Exorcist 4. You end up with a +16 BAB that way which is still enough for the all-important fourth attack but you also have a caster level of 18--enough for 9th level spells. On the spells section: Sor/Wiz: 1. Shield (if you use a two handed weapon); Mage Armor (if you don't wear armor), Magic Missile (always good), Color Spray, Burning Hands (you need to be close to your foes), Protection From Evil, Ray of Enfeeblement (reduce your foes' strength so that you're not hit as often). 2. Scorching Ray (all around good spell); Flaming Sphere (good until level 6 or so--since you'll only have one attack, you can use it in conjunction with a partial attack while in melee), False Life (good for the front-line wizard), Mirror Image (best in combination with Blink to prolong the images' lives--this also prevents great cleave from countering all your images), Alter Self (Extra AC). 3. Blink (Use in conjunction with mirror image and the expert tactician feat (from song and silence). Also ought to render you immune to grappling); Heroism (good duration helps you hit and make saves); Magic Circle v. Evil (long-term AC), Slow (keep your foes from full attacking you). 4. Polymorph (Troll form--great for tripping, etc), Greater Invisibility (excellent in conjunction with Expert Tactician (and NonDetection), Rary's Mnemonic Enhancer (spend unused 4th level open slots in the evening to get more spells on the next day), Ice Storm (a pretty good spell for a reduced caster level wizard with less than maximized int), Enervation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building an Eldritch Knight
Top