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*Pathfinder & Starfinder
Building an NPC Necromancer
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5359828" data-attributes="member: 1165"><p>What powers do you want your necromancer to have? There's so many types of necromancers. Nerfing PCs with necro spells? Controlling/buffing/creating undead?</p><p></p><p>Some DMs would consider the Animate Dead ritual enough; just give him a bunch of undead to fill up the XP budget plus some undead-buffing powers. (There are lots of creatures in the various MMs with this; I suggest looking at the Death Knight for an example of a cool power.)</p><p></p><p>Others would prefer the necromancer create undead right on the field, in which case I would suggest having it summon undead <em>minions</em>. (Of equal level to the PCs, of course.)</p><p></p><p>And others want to dish out <em>corpse explosion</em> (in effect, necro-flavored direct-damage). And yet others want to use flesh golems, blood golems* or what have you.</p><p></p><p>He's better working as part of a cult, so if he dies there's still a threat to the PCs out there.</p><p></p><p>*A do-it-yourself monster, based on the Diablo II "summon". The blood golem drains some health with each attack, giving it back to the necromancer. (It also drained health from the necromancer when it took damage, but you can drop that. Or not.) The necromancer also had a curse it could put on opponents to increase their damage, which meant the golem was transferring greater health back to the necromancer. I'm thinking you could use some of the infernal warlock class features, slightly modified, for this type of direct-damage necromancer.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5359828, member: 1165"] What powers do you want your necromancer to have? There's so many types of necromancers. Nerfing PCs with necro spells? Controlling/buffing/creating undead? Some DMs would consider the Animate Dead ritual enough; just give him a bunch of undead to fill up the XP budget plus some undead-buffing powers. (There are lots of creatures in the various MMs with this; I suggest looking at the Death Knight for an example of a cool power.) Others would prefer the necromancer create undead right on the field, in which case I would suggest having it summon undead [i]minions[/i]. (Of equal level to the PCs, of course.) And others want to dish out [i]corpse explosion[/i] (in effect, necro-flavored direct-damage). And yet others want to use flesh golems, blood golems* or what have you. He's better working as part of a cult, so if he dies there's still a threat to the PCs out there. *A do-it-yourself monster, based on the Diablo II "summon". The blood golem drains some health with each attack, giving it back to the necromancer. (It also drained health from the necromancer when it took damage, but you can drop that. Or not.) The necromancer also had a curse it could put on opponents to increase their damage, which meant the golem was transferring greater health back to the necromancer. I'm thinking you could use some of the infernal warlock class features, slightly modified, for this type of direct-damage necromancer. [/QUOTE]
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