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Building Archers (my players stay out)
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<blockquote data-quote="Stormprince" data-source="post: 503764" data-attributes="member: 2046"><p>Yep, we have an Archer BASE class in Sovereign Stone.</p><p></p><p>Fourth Level Archer Class would have the following:</p><p></p><p>BAB: +3</p><p>Fort: +1</p><p>Ref: +1</p><p>Will: +4</p><p>* Primary Weapon (Choose a missile weapon as "primary" weapon of choice: heavy crossbow, light crossbow, longbow, shortbow) +3 competence bonus to attack</p><p>* Point Blank Shot (Bonus feat)</p><p>* Extra shot (can make 1 additional attack equal to his base attack bonus and all applicable modifiers... stacks with Rapid Shot feat).</p><p>* Pinpoint Accuracy (Bonus Feat from SovStone Campaign Sourcebook). Full-round action doing nothing but aiming at target, archer gains a +2 circumstance bonus to his attack against that target. (Aimming can last up to 3 rounds, for a maximum +6 attack on the fourth round). Takes a full action to fire, and he cannot be in an area threatened by an enemy.</p><p></p><p>Hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Christopher</p></blockquote><p></p>
[QUOTE="Stormprince, post: 503764, member: 2046"] Yep, we have an Archer BASE class in Sovereign Stone. Fourth Level Archer Class would have the following: BAB: +3 Fort: +1 Ref: +1 Will: +4 * Primary Weapon (Choose a missile weapon as "primary" weapon of choice: heavy crossbow, light crossbow, longbow, shortbow) +3 competence bonus to attack * Point Blank Shot (Bonus feat) * Extra shot (can make 1 additional attack equal to his base attack bonus and all applicable modifiers... stacks with Rapid Shot feat). * Pinpoint Accuracy (Bonus Feat from SovStone Campaign Sourcebook). Full-round action doing nothing but aiming at target, archer gains a +2 circumstance bonus to his attack against that target. (Aimming can last up to 3 rounds, for a maximum +6 attack on the fourth round). Takes a full action to fire, and he cannot be in an area threatened by an enemy. Hope that helps! :) - Christopher [/QUOTE]
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