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<blockquote data-quote="Imperialus" data-source="post: 4298399" data-attributes="member: 893"><p>How to kick things off... I've always loved light fighters or fighter/rogue hybrids who rely on speed and mobility to get the job done. I guess it spiced fighters up for me in previous editions. I still love the concept though and am interested in possibly duplicating it in 4th edition.</p><p></p><p>The 4E rogue possibly fits the bill, especially if I dabble a bit in the fighter powers. I'm also looking at a build centered around the Ranger but I'm not sure which I like more. The Rogue/Fighter is a striker who can also fill a defender role when necessary while the ranger is more of a pure striker.</p><p></p><p>However there is one thing I need for all the pieces to fall into place, a buckler. Back in 3.X one of my favorite PC's was a light fighter who fought with a longsword and buckler. I optimized the character towards TWF, got shield spikes on the buckler and used it as an off hand weapon that doubled as a shield when I needed it to be.</p><p></p><p>Here is a writeup I came up with for a buckler in 4E. It uses the weapon table but it can be enchanted either as a shield or a weapon. It's added to the Rogue proficiency list.</p><p></p><p>Class: Superior (Rangers and Rogues have proficiency)</p><p>Damage: 1d4</p><p>Price: 5GP</p><p>Weight: 2 lb</p><p>Group: Light blades (or would mace be better? Or unarmed for that matter?)</p><p>Properties: Off hand, Light Can be enchanted as a shield or a weapon.</p><p></p><p>My logic behind developing it as a weapon rather than a shield is because it always seemed rather redundant as an 'extra' slightly crappier light shield. Historically bucklers were also used much more offensively because they weren't strapped to your arm and you had much more mobility with them. German woodcut fencing manuals for example show people using the buckler almost as much in an attack as the sword. Those same manuals also show that shields are obviously used more for defensive maneuvers or to cover vulnerable areas during attacks than they are as weapons. </p><p></p><p>The idea behind the buckler is that you develop your character along Two Weapon Fighting lines. The TWD feat gives you the opportunity to use the buckler as a proper shield while the TWF lets it be used offensively. It's ability to be enchanted either as a shield or sword lets you trade offensive power for defensive as you go up in levels.</p><p></p><p>Anyhow those are my thoughts. What are your's? Crazy, brilliant, both or is this just stupid? See anything that might work better? I still don't have the rules down pat yet (still haven't played) so any input would be appreciated.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4298399, member: 893"] How to kick things off... I've always loved light fighters or fighter/rogue hybrids who rely on speed and mobility to get the job done. I guess it spiced fighters up for me in previous editions. I still love the concept though and am interested in possibly duplicating it in 4th edition. The 4E rogue possibly fits the bill, especially if I dabble a bit in the fighter powers. I'm also looking at a build centered around the Ranger but I'm not sure which I like more. The Rogue/Fighter is a striker who can also fill a defender role when necessary while the ranger is more of a pure striker. However there is one thing I need for all the pieces to fall into place, a buckler. Back in 3.X one of my favorite PC's was a light fighter who fought with a longsword and buckler. I optimized the character towards TWF, got shield spikes on the buckler and used it as an off hand weapon that doubled as a shield when I needed it to be. Here is a writeup I came up with for a buckler in 4E. It uses the weapon table but it can be enchanted either as a shield or a weapon. It's added to the Rogue proficiency list. Class: Superior (Rangers and Rogues have proficiency) Damage: 1d4 Price: 5GP Weight: 2 lb Group: Light blades (or would mace be better? Or unarmed for that matter?) Properties: Off hand, Light Can be enchanted as a shield or a weapon. My logic behind developing it as a weapon rather than a shield is because it always seemed rather redundant as an 'extra' slightly crappier light shield. Historically bucklers were also used much more offensively because they weren't strapped to your arm and you had much more mobility with them. German woodcut fencing manuals for example show people using the buckler almost as much in an attack as the sword. Those same manuals also show that shields are obviously used more for defensive maneuvers or to cover vulnerable areas during attacks than they are as weapons. The idea behind the buckler is that you develop your character along Two Weapon Fighting lines. The TWD feat gives you the opportunity to use the buckler as a proper shield while the TWF lets it be used offensively. It's ability to be enchanted either as a shield or sword lets you trade offensive power for defensive as you go up in levels. Anyhow those are my thoughts. What are your's? Crazy, brilliant, both or is this just stupid? See anything that might work better? I still don't have the rules down pat yet (still haven't played) so any input would be appreciated. [/QUOTE]
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