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<blockquote data-quote="Ferrix" data-source="post: 2952368" data-attributes="member: 6115"><p>I still find the class reprehensible.</p><p></p><p></p><p></p><p>Nothing in the 1st level knight's challenge ability to do that, he merely gains a bonus to attack, damage and Will saves against that target.</p><p></p><p>The higher level Test of Mettle ability, quoted here from the excerpt</p><p></p><p></p><p></p><p>It says nothing in the ability that the target is forced to attack, just that the target must attack the knight if he does attack anyone at all. This is after a will save. It's not going to break your game to leave it the way it is Rystil.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Cause you are taking something away from them which really I've never seen a problem with in game.</p><p></p><p></p><p></p><p>I think this would be over reacting. True Strike is a 1st level spell, Wraithstrike a 2nd level spell, make Wraithstrike apply only to your next melee attack and it's basically equal to True Strike if actually a bit worse (particularly at low-levels) even if you get it off as a swift action. A +20 to hit and negate concealment is far more useful than a touch attack unless you are fighting opponents with over a +20 bonus to AC that doesn't apply to touch AC's (which would be quite a while in any game I've ever played in). Do the math.</p><p></p><p></p><p></p><p></p><p>Ummm... how? If you limit it so that you have to be able to cast the metamagiced spell normally, it's not really all that useful until later on, and even then, you won't be able to quicken the spell until you'd normally be able to anyways. What is the 1st-level cleric going to do with it, enlarge, still, silent, extend or widen a 0th level spell? He'll still have to be 9th level to quicken a 1st level spell with divine metamagic quicken.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2952368, member: 6115"] I still find the class reprehensible. Nothing in the 1st level knight's challenge ability to do that, he merely gains a bonus to attack, damage and Will saves against that target. The higher level Test of Mettle ability, quoted here from the excerpt It says nothing in the ability that the target is forced to attack, just that the target must attack the knight if he does attack anyone at all. This is after a will save. It's not going to break your game to leave it the way it is Rystil. Agreed. Cause you are taking something away from them which really I've never seen a problem with in game. I think this would be over reacting. True Strike is a 1st level spell, Wraithstrike a 2nd level spell, make Wraithstrike apply only to your next melee attack and it's basically equal to True Strike if actually a bit worse (particularly at low-levels) even if you get it off as a swift action. A +20 to hit and negate concealment is far more useful than a touch attack unless you are fighting opponents with over a +20 bonus to AC that doesn't apply to touch AC's (which would be quite a while in any game I've ever played in). Do the math. Ummm... how? If you limit it so that you have to be able to cast the metamagiced spell normally, it's not really all that useful until later on, and even then, you won't be able to quicken the spell until you'd normally be able to anyways. What is the 1st-level cleric going to do with it, enlarge, still, silent, extend or widen a 0th level spell? He'll still have to be 9th level to quicken a 1st level spell with divine metamagic quicken. [/QUOTE]
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