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<blockquote data-quote="Rystil Arden" data-source="post: 2952402" data-attributes="member: 29014"><p>It isn't going to break the game, but it is not-sensical. It's like making a new attack spell that is exactly the same as Fireball but has the [Compulsion] descriptor.</p><p></p><p></p><p></p><p>Have you played games against SR opponents where the PCs used these spells? They are extremely overpowered. Taking away something from them is the only way they should ever remain. Eliminating them altogether is fine too.</p><p></p><p></p><p></p><p>I did the math--eventually enemies get a +20 bonus to AC that doesn't apply to touch ACs. In fact, they start getting much much more than that. Look at the Great Wyrm Gold Dragon. It's like Fireball and Cone of Cold--Cone of Cold is not noticably better until you hit level 11. Plus, don't forget that it stacks with True Strike.</p><p></p><p></p><p></p><p>Not because they'll use it at 1st level, necessarily, but because they can use it quickly compared to the Incantatrix and friends. The real trouble starts at 9+. The Incantatrix has to pay a heavier prereq price for the PrC and then wait until much higher level. Admittedly, it isn't uber-broken if you add the limit--it won't turn your game into a bizarro parade of the Cleric stomping everything in sight, but it is still too powerful compared to the PrC ability--you may wind up with more uses than the Incantatrix, even.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2952402, member: 29014"] It isn't going to break the game, but it is not-sensical. It's like making a new attack spell that is exactly the same as Fireball but has the [Compulsion] descriptor. Have you played games against SR opponents where the PCs used these spells? They are extremely overpowered. Taking away something from them is the only way they should ever remain. Eliminating them altogether is fine too. I did the math--eventually enemies get a +20 bonus to AC that doesn't apply to touch ACs. In fact, they start getting much much more than that. Look at the Great Wyrm Gold Dragon. It's like Fireball and Cone of Cold--Cone of Cold is not noticably better until you hit level 11. Plus, don't forget that it stacks with True Strike. Not because they'll use it at 1st level, necessarily, but because they can use it quickly compared to the Incantatrix and friends. The real trouble starts at 9+. The Incantatrix has to pay a heavier prereq price for the PrC and then wait until much higher level. Admittedly, it isn't uber-broken if you add the limit--it won't turn your game into a bizarro parade of the Cleric stomping everything in sight, but it is still too powerful compared to the PrC ability--you may wind up with more uses than the Incantatrix, even. [/QUOTE]
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