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Building Encounter Tables for 4E
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<blockquote data-quote="Reynard" data-source="post: 4649687" data-attributes="member: 467"><p>While I appreciate the input, neither Jack's nor brock's responses solve the actual problem: creating an encounter chart for a location that's good for levels 1-10 while staying within the bounds of 4E's math. Randomly determining the level of the encounter and having encounters built for all potential encounter levels is the easy part; the hard part is figuring out if it is possible to not have to roll for encounter level (based on PL) separately than rolling for actual encounter.</p><p></p><p>I might have been unclear, so i'll give a completely bogus example:</p><p></p><p>When an encounter is indicated in the Fellwood, roll on this 1-20 chart:</p><p></p><p>1: level 1 goblin encounter</p><p>2: level 1 elf encounter</p><p>3: level 2 goblin encounter</p><p>4: level 2 elf encounter</p><p>...</p><p>19: level 10 goblin encounter</p><p>20: level 10 elf encounter.</p><p></p><p>now, assuming the level breaks are at every odd number (1,3,5... 19) and minimum encounter level is PL-2 and maximum encounter level is PL+3 -- we'll forget about frequency of standard vs more or less difficult encounters at the moment, as that's an adventure creation guideline -- what die do you roll with what modifier for PL to get the proper range of options.</p><p></p><p>In the above example, a 5th level party should be "eligible" for encounters from 3rd to 8th level, or 5 to 16 on the die. That's only with 2 encounters per encounter level, which is a little sparse, IMO.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4649687, member: 467"] While I appreciate the input, neither Jack's nor brock's responses solve the actual problem: creating an encounter chart for a location that's good for levels 1-10 while staying within the bounds of 4E's math. Randomly determining the level of the encounter and having encounters built for all potential encounter levels is the easy part; the hard part is figuring out if it is possible to not have to roll for encounter level (based on PL) separately than rolling for actual encounter. I might have been unclear, so i'll give a completely bogus example: When an encounter is indicated in the Fellwood, roll on this 1-20 chart: 1: level 1 goblin encounter 2: level 1 elf encounter 3: level 2 goblin encounter 4: level 2 elf encounter ... 19: level 10 goblin encounter 20: level 10 elf encounter. now, assuming the level breaks are at every odd number (1,3,5... 19) and minimum encounter level is PL-2 and maximum encounter level is PL+3 -- we'll forget about frequency of standard vs more or less difficult encounters at the moment, as that's an adventure creation guideline -- what die do you roll with what modifier for PL to get the proper range of options. In the above example, a 5th level party should be "eligible" for encounters from 3rd to 8th level, or 5 to 16 on the die. That's only with 2 encounters per encounter level, which is a little sparse, IMO. [/QUOTE]
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