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Building Mister Tripper
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<blockquote data-quote="Pielorinho" data-source="post: 1417330" data-attributes="member: 259"><p>Serious answer:</p><p>Combat reflexes</p><p>Spiked chain</p><p>Very high strength</p><p>Rage (to bump up strength)</p><p>Improved Trip</p><p>Large size (from Enlarge person spell or other source)</p><p>Mobility</p><p>Spring Attack</p><p>Whirlwind Attack</p><p> </p><p>Consider a 10th-level barbarian with a normal Str of 20, under an enlarge person, bull's strength, and raging. We're now talking a str of 30, I believe. The barbarian's trip bonus is +10 (str) +4 (Improved Trip) +2 (spiked chain) +4 (size), for +20 total. He can whirlwind attack everyone out to a range of 15' (due to enlarge person). Each person that fails their opposed str/dex check against him suffers an additional attack as he tries to hit them, gaining at least +23 on his attack (+10 BAB, +10 Str, +4 prone, -1 size). When they try to stand up, he gets an AoO on them at the same attack bonus. Each attack does at least 2d6+15 damage (large two-handed weapon).</p><p> </p><p>If the spiked chain is masterwork or magical, of course, then things start to get nasty.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1417330, member: 259"] Serious answer: Combat reflexes Spiked chain Very high strength Rage (to bump up strength) Improved Trip Large size (from Enlarge person spell or other source) Mobility Spring Attack Whirlwind Attack Consider a 10th-level barbarian with a normal Str of 20, under an enlarge person, bull's strength, and raging. We're now talking a str of 30, I believe. The barbarian's trip bonus is +10 (str) +4 (Improved Trip) +2 (spiked chain) +4 (size), for +20 total. He can whirlwind attack everyone out to a range of 15' (due to enlarge person). Each person that fails their opposed str/dex check against him suffers an additional attack as he tries to hit them, gaining at least +23 on his attack (+10 BAB, +10 Str, +4 prone, -1 size). When they try to stand up, he gets an AoO on them at the same attack bonus. Each attack does at least 2d6+15 damage (large two-handed weapon). If the spiked chain is masterwork or magical, of course, then things start to get nasty. Daniel [/QUOTE]
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