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Building my first 3rd-edition wizard. What are the essentials?
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<blockquote data-quote="Kolvin" data-source="post: 3599801" data-attributes="member: 31735"><p>An easy way to do this legally is to max your Craft Alchemy skill. You can make the ink yourself at one third the cost. This comes up to 33 gp/per page and it's a lot less crippling. Note that you DO NOT pay that cost for spells that you get when you gain a level. So an 8th lvl Wizard would get 14 "free" spells in addition to the spells he gets at first level. </p><p></p><p>IMHO I think specialisation is a mistake. Variety is the friend of the Wizard and the broadest array of spells you can have is a strength that barring two schools will rob you of. You can always "make up" the extra spell you get from specialisation with scrolls.</p></blockquote><p></p>
[QUOTE="Kolvin, post: 3599801, member: 31735"] An easy way to do this legally is to max your Craft Alchemy skill. You can make the ink yourself at one third the cost. This comes up to 33 gp/per page and it's a lot less crippling. Note that you DO NOT pay that cost for spells that you get when you gain a level. So an 8th lvl Wizard would get 14 "free" spells in addition to the spells he gets at first level. IMHO I think specialisation is a mistake. Variety is the friend of the Wizard and the broadest array of spells you can have is a strength that barring two schools will rob you of. You can always "make up" the extra spell you get from specialisation with scrolls. [/QUOTE]
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Building my first 3rd-edition wizard. What are the essentials?
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