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Building my first 3rd-edition wizard. What are the essentials?
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3601097" data-attributes="member: 39867"><p>Well, one advantage of playing a direct-damage type is that you play along the same lines as the fighter-types. If you do well, they do well, and vice versa. Playing most other types, like a save-or-dead/petrified/held/polymorphed-into-squirrel/etc specialist is that as you get high level, you will see monsters with flat immunities to your specialties. (Constructs laugh at enchanters, undead don't care about save-or-die, and at really high levels, Abominations don't care about anything)</p><p></p><p>But on the topic of spellbooks and wizard essentials: The Blessed Book is quite a nice item. 1000 pages, and resistant to minor environmental troubles. </p><p>I also find Resilient Sphere a good buy for an evoker. In one adventure, my party found itself in a room with 4 Iron Golems (and a delay-blast fireball trap set to go off 2 rounds after the golems attack). Knowing my wizard was 99% useless (and not knowing about the trap) I put myself in the resilient sphere to protect myself from their poison-gas breath attacks. Man, when that fireball went off, I was sure glad I had the sphere up! Not only did it save my Elven wizard from eating 4 saves against death poison, but also from taking 20d6 fire damage, which, if the poison didn't get me, would have killed me for sure. (Even if I had made the save) </p><p>Learn a single wall spell, like Wall of Stone or Wall of Ice. Always keep one prepared. They are quite handy. </p><p>If you want to blast things, take a variety of attack spells. Don't prepare 4 fireballs, because when a Fire Giant shows up, you will wish you hadn't. Fireball & Lightning Bolt are good in many situations, but lesser spells like scorching ray should be your main weapon until you can size up your foe. For blasting - Take Empower Spell - An empowered fireball is far more useful against a frost giant than Cone of Cold <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. (And possibly killing it in one hit!)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3601097, member: 39867"] Well, one advantage of playing a direct-damage type is that you play along the same lines as the fighter-types. If you do well, they do well, and vice versa. Playing most other types, like a save-or-dead/petrified/held/polymorphed-into-squirrel/etc specialist is that as you get high level, you will see monsters with flat immunities to your specialties. (Constructs laugh at enchanters, undead don't care about save-or-die, and at really high levels, Abominations don't care about anything) But on the topic of spellbooks and wizard essentials: The Blessed Book is quite a nice item. 1000 pages, and resistant to minor environmental troubles. I also find Resilient Sphere a good buy for an evoker. In one adventure, my party found itself in a room with 4 Iron Golems (and a delay-blast fireball trap set to go off 2 rounds after the golems attack). Knowing my wizard was 99% useless (and not knowing about the trap) I put myself in the resilient sphere to protect myself from their poison-gas breath attacks. Man, when that fireball went off, I was sure glad I had the sphere up! Not only did it save my Elven wizard from eating 4 saves against death poison, but also from taking 20d6 fire damage, which, if the poison didn't get me, would have killed me for sure. (Even if I had made the save) Learn a single wall spell, like Wall of Stone or Wall of Ice. Always keep one prepared. They are quite handy. If you want to blast things, take a variety of attack spells. Don't prepare 4 fireballs, because when a Fire Giant shows up, you will wish you hadn't. Fireball & Lightning Bolt are good in many situations, but lesser spells like scorching ray should be your main weapon until you can size up your foe. For blasting - Take Empower Spell - An empowered fireball is far more useful against a frost giant than Cone of Cold :). (And possibly killing it in one hit!) [/QUOTE]
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Building my first 3rd-edition wizard. What are the essentials?
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