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Building my first 3rd-edition wizard. What are the essentials?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3601888" data-attributes="member: 19675"><p>1) Try to solidify your PC's concept before deciding on things like feats. Sometimes, your concept will completely determine your feat selections.</p><p></p><p>2) Personally, of the feats, I like Energy Substitution (for flexibility), Still Spell (for armored mage builds), and Reach Spell (for flexibility & the surprise factor).</p><p></p><p>3) If it fits your concept, specialize. The extra spell may just save your party. And while I'm not a big fan of the PHB2, I must confess I like the alternative class feature of Focused Specialist- +2 more specialist school spells (in addition to the ones you already get) in exchange for another barred school. What wizard doesn't want +3 spells per level? (And for Diviners, this is a steal!)</p><p></p><p>4) Look into other alternative class features- you'll find them in Dragon Magazine, Unearthed Arcana, Complete Arcane and other sources. Dragon Magazine recently published one called Eidetic Spellcaster- you no longer need spellbooks to prepare spells- instead of Scribe Scroll and a Familiar. I really like that one, partly because most of my current DMs' hostility towards pets- familiars, animal companions, special mounts, etc. tend to die pretty quickly. At least with the Eidetic Spellcaster alternative feature, my Wizards have something that is always useful.</p><p></p><p></p><p></p><p>Not quite everyone- in 30 years of gaming, I've never run a mage who even has it in his spellbook.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3601888, member: 19675"] 1) Try to solidify your PC's concept before deciding on things like feats. Sometimes, your concept will completely determine your feat selections. 2) Personally, of the feats, I like Energy Substitution (for flexibility), Still Spell (for armored mage builds), and Reach Spell (for flexibility & the surprise factor). 3) If it fits your concept, specialize. The extra spell may just save your party. And while I'm not a big fan of the PHB2, I must confess I like the alternative class feature of Focused Specialist- +2 more specialist school spells (in addition to the ones you already get) in exchange for another barred school. What wizard doesn't want +3 spells per level? (And for Diviners, this is a steal!) 4) Look into other alternative class features- you'll find them in Dragon Magazine, Unearthed Arcana, Complete Arcane and other sources. Dragon Magazine recently published one called Eidetic Spellcaster- you no longer need spellbooks to prepare spells- instead of Scribe Scroll and a Familiar. I really like that one, partly because most of my current DMs' hostility towards pets- familiars, animal companions, special mounts, etc. tend to die pretty quickly. At least with the Eidetic Spellcaster alternative feature, my Wizards have something that is always useful. Not quite everyone- in 30 years of gaming, I've never run a mage who even has it in his spellbook. [/QUOTE]
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Building my first 3rd-edition wizard. What are the essentials?
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