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Building my first 3rd-edition wizard. What are the essentials?
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<blockquote data-quote="TYPO5478" data-source="post: 3635768" data-attributes="member: 37531"><p>Here's my 2cp; pardon if I repeat anyone.</p><p></p><p>Keep Abjuration. Sure you <strong>could</strong> do without it, but the same goes for any of the other schools you're thinking of dropping. In my opinion, Abjuration has the most useful spells of the four schools you've got to choose from. Sure, as Mistwell points out, <em>false life</em> is great; but who needs extra HP if you <strong>never get hit</strong>? This should be your goal as a wizard. Surviving the hits you take is secondary to not getting hit in the first place. So, keep Abjuration.</p><p></p><p>Along those same lines, mithral bucklers are sweet. So are +1 twilight mithral chain shirts. No ASF for either.</p><p></p><p>I like crafting feats, but you may find differently. I like being able to make magic items for half (usually) of what it costs to buy them. Obviously you get Scribe Scroll for free. Use the hell out of it. Craft Wondrous Item is virtually indispensable, and I'm a fan of Craft Wand and Craft Magic Arms and Armor.</p><p></p><p>I'd get a Boccob's Blessed Book if you plan on having a large spell repertoire (and it sounds like you do). Even if you have to buy one, it'll pay for itself after scribing 125 pages into it. That's 25 level 5 spells. To put it more practically, that's 2 level 7, 3 level 6, 5 level 5, 8 level 4, and 12 level 3 spells (for a total of 30 spells). Not really that much when you think about it.</p><p></p><p>Also good for writing wizards are the Quill of Scribing and the Quill of Rapid Scrivening (I think those are in the DMG II and MIC respectively). They make creating scrolls and copying them into your spellbook take a lot less time.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3635768, member: 37531"] Here's my 2cp; pardon if I repeat anyone. Keep Abjuration. Sure you [B]could[/B] do without it, but the same goes for any of the other schools you're thinking of dropping. In my opinion, Abjuration has the most useful spells of the four schools you've got to choose from. Sure, as Mistwell points out, [I]false life[/I] is great; but who needs extra HP if you [B]never get hit[/B]? This should be your goal as a wizard. Surviving the hits you take is secondary to not getting hit in the first place. So, keep Abjuration. Along those same lines, mithral bucklers are sweet. So are +1 twilight mithral chain shirts. No ASF for either. I like crafting feats, but you may find differently. I like being able to make magic items for half (usually) of what it costs to buy them. Obviously you get Scribe Scroll for free. Use the hell out of it. Craft Wondrous Item is virtually indispensable, and I'm a fan of Craft Wand and Craft Magic Arms and Armor. I'd get a Boccob's Blessed Book if you plan on having a large spell repertoire (and it sounds like you do). Even if you have to buy one, it'll pay for itself after scribing 125 pages into it. That's 25 level 5 spells. To put it more practically, that's 2 level 7, 3 level 6, 5 level 5, 8 level 4, and 12 level 3 spells (for a total of 30 spells). Not really that much when you think about it. Also good for writing wizards are the Quill of Scribing and the Quill of Rapid Scrivening (I think those are in the DMG II and MIC respectively). They make creating scrolls and copying them into your spellbook take a lot less time. [/QUOTE]
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Building my first 3rd-edition wizard. What are the essentials?
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