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Building my Vanity 5E: Legacy of Freya
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 9838540" data-attributes="member: 43283"><p>I wanted to dive a bit deeper on this...</p><p></p><p>I'm a bit torn on addressing base classes and their abilities. Just looking through the forums, there's so much noise about "what's broken" and why and how and how to solve it... I feel like I could ask 10 people for their opinion and get 15 different answers, with at least one person probably getting warned for personal attacks on themselves. I guess it's sort of the equivalent of people getting together and arguing sports teams and players.</p><p></p><p>In lieu of anything better and especially because I've set the restriction for the project that it needs to use CC licensed stuff (or entirely original material)... I'm kinda taking the (probably) unsatisfying approach of starting with a set of base classes that people don't entirely hate and then leaving them as-is.</p><p></p><p>I tried searching for a Valkyrie class, just to see what options there were... and it was virtually non-existent. A few suggestions about re-flavouring a Paladin and/or Aasimar (tiefling too). I mean, maybe I could find something on DMsGuild... but then I have to wonder about how balanced the class really is, along with how well it'll integrate in with all the other classes. And that's even assuming someone has Creative Commonsed it (by Attribution, just like the SRD material already being used), which is a whole other issue.</p><p></p><p>And building the class myself? We don't even have a common set of rules for like point-buy monsters and what their various special abilities are worth. Across the more than 20 years of "modern" D&D, we only had a few products for 3.x. There's less that I'm aware of for 5e. And that's monster building, which is quite a bit easier in many ways than class-building. I can't see a way to deal with classes that isn't just going to be a grief-rabbit hole but maybe that's just me.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 9838540, member: 43283"] I wanted to dive a bit deeper on this... I'm a bit torn on addressing base classes and their abilities. Just looking through the forums, there's so much noise about "what's broken" and why and how and how to solve it... I feel like I could ask 10 people for their opinion and get 15 different answers, with at least one person probably getting warned for personal attacks on themselves. I guess it's sort of the equivalent of people getting together and arguing sports teams and players. In lieu of anything better and especially because I've set the restriction for the project that it needs to use CC licensed stuff (or entirely original material)... I'm kinda taking the (probably) unsatisfying approach of starting with a set of base classes that people don't entirely hate and then leaving them as-is. I tried searching for a Valkyrie class, just to see what options there were... and it was virtually non-existent. A few suggestions about re-flavouring a Paladin and/or Aasimar (tiefling too). I mean, maybe I could find something on DMsGuild... but then I have to wonder about how balanced the class really is, along with how well it'll integrate in with all the other classes. And that's even assuming someone has Creative Commonsed it (by Attribution, just like the SRD material already being used), which is a whole other issue. And building the class myself? We don't even have a common set of rules for like point-buy monsters and what their various special abilities are worth. Across the more than 20 years of "modern" D&D, we only had a few products for 3.x. There's less that I'm aware of for 5e. And that's monster building, which is quite a bit easier in many ways than class-building. I can't see a way to deal with classes that isn't just going to be a grief-rabbit hole but maybe that's just me. [/QUOTE]
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