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Building "Scouts" -- a few questions for SW/Deadlands fans
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<blockquote data-quote="Forrester" data-source="post: 106777" data-attributes="member: 1279"><p>Thanks, guys. Skill Mastery was staring me in the face all along! Shees. </p><p></p><p>It's pretty damn good, though. I mean, take it in Spot & Listen & Hide -- if they can take 10 in each, all the time . . . wow.</p><p></p><p>Does the SW Scout get to apply it to 3+Int skills, too? At what level does he get it? Or is it more gradual -- like, he gets to use Skill Mastery with one skill every four levels, say? </p><p></p><p>Someone asked me the purpose of the Scout. It's really supposed to be a multi-purpose class. </p><p></p><p>It should work for those wanting to play a non-magical ranger. </p><p></p><p>It should work for NPC military scouts -- "warrior" and "fighter" don't work because of the lousy skill points/lack of Spot & Listen as class skills. And Rogue doesn't really work either. (Unless you think the scouts should be tumbling and sneak-attacking and Evading all over the place)</p><p></p><p>It should work for sentries of all kinds -- I had in mind, at first, goblin sentries (who really should start with both Alertness and some sort of Exotic Weapon Proficiency for that heavy ballista they've got in back), but really *any* sentry that isn't a lame-ass warrior mercenary should look something like this. </p><p></p><p>I also would like it to work for the woodsman/archers out there who want to get some archery feats, but want to have some *skills* as well. I suppose they could dual-class, and get 8 skill points one level, 2 skill points the next, but that just seems too choppy for such a pure character concept. </p><p></p><p>The only thing *all* of these have in common is that they need Alertness-like abilities, and perhaps/probably some sort of Endurance-type feat/ability. </p><p></p><p>In any case, as soon as I find out more about the SW Scout Skill Mastery (is it staggered, do they get it all at once, etc.), and whether he gets any other nifty abilities/feats, I'll work on Version 2.0. </p><p></p><p>Thanks for all the help so far -- but if someone can post the SW Scout abilities like someone posted the Deadlands Scout, I would be *greatly* appreciative!!</p><p></p><p>EDIT -- someone just sent me a detailed list of abilities for the SW Scout. Wow, they do get full Skill Mastery -- several times, meaning that by the time they're 20th level they can pretty much "Take 10" on *EVERYTHING*. Pretty cool!</p></blockquote><p></p>
[QUOTE="Forrester, post: 106777, member: 1279"] Thanks, guys. Skill Mastery was staring me in the face all along! Shees. It's pretty damn good, though. I mean, take it in Spot & Listen & Hide -- if they can take 10 in each, all the time . . . wow. Does the SW Scout get to apply it to 3+Int skills, too? At what level does he get it? Or is it more gradual -- like, he gets to use Skill Mastery with one skill every four levels, say? Someone asked me the purpose of the Scout. It's really supposed to be a multi-purpose class. It should work for those wanting to play a non-magical ranger. It should work for NPC military scouts -- "warrior" and "fighter" don't work because of the lousy skill points/lack of Spot & Listen as class skills. And Rogue doesn't really work either. (Unless you think the scouts should be tumbling and sneak-attacking and Evading all over the place) It should work for sentries of all kinds -- I had in mind, at first, goblin sentries (who really should start with both Alertness and some sort of Exotic Weapon Proficiency for that heavy ballista they've got in back), but really *any* sentry that isn't a lame-ass warrior mercenary should look something like this. I also would like it to work for the woodsman/archers out there who want to get some archery feats, but want to have some *skills* as well. I suppose they could dual-class, and get 8 skill points one level, 2 skill points the next, but that just seems too choppy for such a pure character concept. The only thing *all* of these have in common is that they need Alertness-like abilities, and perhaps/probably some sort of Endurance-type feat/ability. In any case, as soon as I find out more about the SW Scout Skill Mastery (is it staggered, do they get it all at once, etc.), and whether he gets any other nifty abilities/feats, I'll work on Version 2.0. Thanks for all the help so far -- but if someone can post the SW Scout abilities like someone posted the Deadlands Scout, I would be *greatly* appreciative!! EDIT -- someone just sent me a detailed list of abilities for the SW Scout. Wow, they do get full Skill Mastery -- several times, meaning that by the time they're 20th level they can pretty much "Take 10" on *EVERYTHING*. Pretty cool! [/QUOTE]
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