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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Building some famous ships
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<blockquote data-quote="Morrus" data-source="post: 9396810" data-attributes="member: 1"><p>Not exact, but I whipped up an Enterprise. Could probably be tweaked.</p><p></p><h2>USS Enterprise</h2><p><em>Grade 4 Explorer (78,000 cr)</em></p><p></p><p>When flying into the dark and unknowable void full of untold horrors and wonders, it’s best to come prepared. Exploration craft are the vanguards of civilization, taking fresh steps and expanding the borders of their maps with all the technology required to get the job done.</p><p>[HR][/HR]</p><p><strong>Crew </strong>16/250; <strong>Passengers </strong>32; <strong>Prestige Bonus</strong> +1;<strong>Diplomatic Quarters </strong>4</p><p><strong>Size </strong>600–1,000 ft (a large ocean liner); <strong>Supply</strong> 2400 (8/day); <strong>Cargo </strong>400 tons</p><p><strong>Officers Available </strong>Engineer, Medic, Comms Officer, Navigator, Scientist, Security Officer, Counselor, Tactical Officer</p><p><strong>Gear Available </strong>Clothing, Communications & Computing, Containers, General Gear, Medicine, Scientific Gear, Survival Gear</p><p>[HR][/HR]</p><h3>Defenses</h3><p><strong>HP </strong>1,000</p><p><strong>AC </strong>13; <strong>Shields </strong>25% (250); <strong>Recharge</strong> medium (5); <strong>Hacking DC </strong>18</p><p><strong>Saving Throws </strong>Dexterity, Constitution</p><p><strong>Damage Resistances </strong>—</p><p><strong>Damage Immunities </strong>poison and psychic damage</p><p><strong>Condition Immunities </strong>blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious</p><p>[HR][/HR]</p><h3>Propulsion</h3><p><strong>Impulse Speed </strong>Average (6)</p><p><strong>FTL Speed </strong>9</p><p>[HR][/HR]</p><p><strong>STR </strong>42 (+16)<strong> DEX </strong>12 (+1)<strong> CON </strong>42 (+16)<strong> WIS </strong>12 (+1)</p><p>[HR][/HR]</p><h3>Decks & Systems</h3><p><strong>Decks </strong>Bridge (2), Cargo Hold (1), Engineering (1), Hangar (1), Leisure Deck (1), Medical Bay (1), Science Bay (2), Passenger Deck (2)</p><p><strong>Systems </strong>Escape Pods, Tractor Beam, Diplomatic Quarters, </p><p><strong>Starfighters/Shuttles </strong>4</p><p>[HR][/HR]</p><h3>Weapon Mounts </h3> <ul> <li data-xf-list-type="ul"><strong><em>2x dual plasma torpedo salvo.</em></strong><em> Ranged Weapon Attack:</em> medium range, ammunition (5), salvo. <em>Hit:</em> 126 (12d20) fire damage.</li> <li data-xf-list-type="ul"><strong><em>4x medium plasma weapon battery.</em></strong><em> Ranged Weapon Attack:</em> medium range, simple. <em>Hit:</em> 35 (10d6) fire damage.</li> </ul><p>[HR][/HR]</p><h3>Special Properties</h3> <ul> <li data-xf-list-type="ul"><strong><em>Escape Pods.</em></strong> This ship has enough escape pods to support a number of creatures equal to twice its minimum crew. Each escape pod can hold up to 8 passengers, with life support for 48 hours.</li> <li data-xf-list-type="ul"><strong><em>Tractor Beam. </em></strong>Tractor beams can target ships two or more grades smaller than the attacker. The target makes a Strength saving throw or becomes restrained. </li> <li data-xf-list-type="ul"><strong><em>Well-equipped.</em></strong> Once per region, Voidrunners are able to access any equipment of a certain type from the ship’s stores as though they were in a settlement. The ship can supply gear up to a total value of 4,000 cr from the Clothing, Communications & Computing, Containers, General Gear, Medicine, Scientific Gear, Survival Gear equipment categories. The equipment must still be paid for, unless the Narrator determines that gear is provided by the Fleet.</li> <li data-xf-list-type="ul"><strong><em>Sensors.</em></strong> Exploration craft are designed to scan the farthest reaches for the faintest signals. Checks made for the Scan journey activity have advantage.</li> <li data-xf-list-type="ul"><strong><em>Research Labs.</em></strong> Science checks made aboard the ship gain an expertise die.</li> <li data-xf-list-type="ul"><strong><em>5-Year Mission.</em></strong> This craft is designed for long, multi-year missions. It can carry ten times the normal amount of Supply.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 9396810, member: 1"] Not exact, but I whipped up an Enterprise. Could probably be tweaked. [HEADING=1]USS Enterprise[/HEADING] [I]Grade 4 Explorer (78,000 cr)[/I] When flying into the dark and unknowable void full of untold horrors and wonders, it’s best to come prepared. Exploration craft are the vanguards of civilization, taking fresh steps and expanding the borders of their maps with all the technology required to get the job done. [HR][/HR] [B]Crew [/B]16/250; [B]Passengers [/B]32; [B]Prestige Bonus[/B] +1;[B]Diplomatic Quarters [/B]4 [B]Size [/B]600–1,000 ft (a large ocean liner); [B]Supply[/B] 2400 (8/day); [B]Cargo [/B]400 tons [B]Officers Available [/B]Engineer, Medic, Comms Officer, Navigator, Scientist, Security Officer, Counselor, Tactical Officer [B]Gear Available [/B]Clothing, Communications & Computing, Containers, General Gear, Medicine, Scientific Gear, Survival Gear [HR][/HR] [HEADING=2]Defenses[/HEADING] [B]HP [/B]1,000 [B]AC [/B]13; [B]Shields [/B]25% (250); [B]Recharge[/B] medium (5); [B]Hacking DC [/B]18 [B]Saving Throws [/B]Dexterity, Constitution [B]Damage Resistances [/B]— [B]Damage Immunities [/B]poison and psychic damage [B]Condition Immunities [/B]blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious [HR][/HR] [HEADING=2]Propulsion[/HEADING] [B]Impulse Speed [/B]Average (6) [B]FTL Speed [/B]9 [HR][/HR] [B]STR [/B]42 (+16)[B] DEX [/B]12 (+1)[B] CON [/B]42 (+16)[B] WIS [/B]12 (+1) [HR][/HR] [HEADING=2]Decks & Systems[/HEADING] [B]Decks [/B]Bridge (2), Cargo Hold (1), Engineering (1), Hangar (1), Leisure Deck (1), Medical Bay (1), Science Bay (2), Passenger Deck (2) [B]Systems [/B]Escape Pods, Tractor Beam, Diplomatic Quarters, [B]Starfighters/Shuttles [/B]4 [HR][/HR] [HEADING=2]Weapon Mounts [/HEADING] [LIST] [*][B][I]2x dual plasma torpedo salvo.[/I][/B][I] Ranged Weapon Attack:[/I] medium range, ammunition (5), salvo. [I]Hit:[/I] 126 (12d20) fire damage. [*][B][I]4x medium plasma weapon battery.[/I][/B][I] Ranged Weapon Attack:[/I] medium range, simple. [I]Hit:[/I] 35 (10d6) fire damage. [/LIST] [HR][/HR] [HEADING=2]Special Properties[/HEADING] [LIST] [*][B][I]Escape Pods.[/I][/B] This ship has enough escape pods to support a number of creatures equal to twice its minimum crew. Each escape pod can hold up to 8 passengers, with life support for 48 hours. [*][B][I]Tractor Beam. [/I][/B]Tractor beams can target ships two or more grades smaller than the attacker. The target makes a Strength saving throw or becomes restrained. [*][B][I]Well-equipped.[/I][/B] Once per region, Voidrunners are able to access any equipment of a certain type from the ship’s stores as though they were in a settlement. The ship can supply gear up to a total value of 4,000 cr from the Clothing, Communications & Computing, Containers, General Gear, Medicine, Scientific Gear, Survival Gear equipment categories. The equipment must still be paid for, unless the Narrator determines that gear is provided by the Fleet. [*][B][I]Sensors.[/I][/B] Exploration craft are designed to scan the farthest reaches for the faintest signals. Checks made for the Scan journey activity have advantage. [*][B][I]Research Labs.[/I][/B] Science checks made aboard the ship gain an expertise die. [*][B][I]5-Year Mission.[/I][/B] This craft is designed for long, multi-year missions. It can carry ten times the normal amount of Supply. [/LIST] [/QUOTE]
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