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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Building some famous ships
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<blockquote data-quote="Morrus" data-source="post: 9396813" data-attributes="member: 1"><p><h2>Millenium Falcon</h2><p><em>Grade 1 Cargo Ship (10,700 cr)</em></p><p></p><p>The sturdy backbone of any respectable spacefaring civilization, what these ships lack in flashiness they more than make up for in dependability, powering through the worst the void has to deliver their cargo on time.</p><p>[HR][/HR]</p><p><strong>Crew </strong>2/4; <strong>Passengers </strong>0; <strong>Prestige Bonus</strong> +0</p><p><strong>Size </strong>100-200 ft (a clock tower); <strong>Supply</strong> 30 (1/day); <strong>Cargo </strong>100 tons</p><p><strong>Officers Available </strong>Engineer, Navigator, Security Officer</p><p><strong>Gear Available </strong>Clothing, Containers, General Gear</p><p>[HR][/HR]</p><h3>Defenses</h3><p><strong>HP </strong>200</p><p><strong>AC </strong>16; <strong>Shields </strong>20% (40); <strong>Recharge</strong> medium (5); <strong>Hacking DC </strong>12</p><p><strong>Saving Throws </strong>Strength, Constitution</p><p><strong>Damage Resistances </strong>—</p><p><strong>Damage Immunities </strong>poison and psychic damage</p><p><strong>Condition Immunities </strong>blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious</p><p>[HR][/HR]</p><h3>Propulsion</h3><p><strong>Impulse Speed </strong>Fast (8)</p><p><strong>FTL Speed </strong>20</p><p>[HR][/HR]</p><p><strong>STR </strong>30 (+10)<strong> DEX </strong>15 (+2.5)<strong> CON </strong>30 (+10)<strong> WIS </strong>10 (+0)</p><p>[HR][/HR]</p><h3>Decks & Systems</h3><p><strong>Decks </strong>Bridge (1), Cargo Hold (1), Engineering (1),</p><p><strong>Systems </strong>Escape Pods, Lander, Hidden Compartments,</p><p><strong>Starfighters/Shuttles </strong>—</p><p>[HR][/HR]</p><h3>Weapon Mounts</h3> <ul> <li data-xf-list-type="ul"><strong><em>1x single plasma torpedo launcher.</em></strong><em> Ranged Weapon Attack:</em> medium range, ammunition (1), salvo. <em>Hit:</em> 55 (5d20) fire damage.</li> <li data-xf-list-type="ul"><strong><em>2x light plasma weapon battery.</em></strong> <em>Ranged Weapon Attack:</em> short range, simple. <em>Hit:</em> 18 (5d6) fire damage.</li> </ul><p>[HR][/HR]</p><h3>Special Properties</h3> <ul> <li data-xf-list-type="ul"><strong><em>Escape Pods.</em></strong> This ship has enough escape pods to support a number of creatures equal to twice its minimum crew. Each escape pod can hold up to 8 passengers, with life support for 48 hours.</li> <li data-xf-list-type="ul"><strong><em>Lander.</em></strong> This ship is capable of landing on a planetary surface.</li> <li data-xf-list-type="ul"><strong><em>Hidden Compartments. </em></strong>10% of the cargo space on this vessel is hidden. Items stored in this hidden space cannot be found without a DC 15 Investigation check.</li> <li data-xf-list-type="ul"><strong><em>Earnings.</em></strong> Cargo ships are designed to make money. Every time the ship enters a new Region, unless it is flying stealthily or avoiding contact, the ship generates 100 credits.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 9396813, member: 1"] [HEADING=1]Millenium Falcon[/HEADING] [I]Grade 1 Cargo Ship (10,700 cr)[/I] The sturdy backbone of any respectable spacefaring civilization, what these ships lack in flashiness they more than make up for in dependability, powering through the worst the void has to deliver their cargo on time. [HR][/HR] [B]Crew [/B]2/4; [B]Passengers [/B]0; [B]Prestige Bonus[/B] +0 [B]Size [/B]100-200 ft (a clock tower); [B]Supply[/B] 30 (1/day); [B]Cargo [/B]100 tons [B]Officers Available [/B]Engineer, Navigator, Security Officer [B]Gear Available [/B]Clothing, Containers, General Gear [HR][/HR] [HEADING=2]Defenses[/HEADING] [B]HP [/B]200 [B]AC [/B]16; [B]Shields [/B]20% (40); [B]Recharge[/B] medium (5); [B]Hacking DC [/B]12 [B]Saving Throws [/B]Strength, Constitution [B]Damage Resistances [/B]— [B]Damage Immunities [/B]poison and psychic damage [B]Condition Immunities [/B]blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious [HR][/HR] [HEADING=2]Propulsion[/HEADING] [B]Impulse Speed [/B]Fast (8) [B]FTL Speed [/B]20 [HR][/HR] [B]STR [/B]30 (+10)[B] DEX [/B]15 (+2.5)[B] CON [/B]30 (+10)[B] WIS [/B]10 (+0) [HR][/HR] [HEADING=2]Decks & Systems[/HEADING] [B]Decks [/B]Bridge (1), Cargo Hold (1), Engineering (1), [B]Systems [/B]Escape Pods, Lander, Hidden Compartments, [B]Starfighters/Shuttles [/B]— [HR][/HR] [HEADING=2]Weapon Mounts[/HEADING] [LIST] [*][B][I]1x single plasma torpedo launcher.[/I][/B][I] Ranged Weapon Attack:[/I] medium range, ammunition (1), salvo. [I]Hit:[/I] 55 (5d20) fire damage. [*][B][I]2x light plasma weapon battery.[/I][/B] [I]Ranged Weapon Attack:[/I] short range, simple. [I]Hit:[/I] 18 (5d6) fire damage. [/LIST] [HR][/HR] [HEADING=2]Special Properties[/HEADING] [LIST] [*][B][I]Escape Pods.[/I][/B] This ship has enough escape pods to support a number of creatures equal to twice its minimum crew. Each escape pod can hold up to 8 passengers, with life support for 48 hours. [*][B][I]Lander.[/I][/B] This ship is capable of landing on a planetary surface. [*][B][I]Hidden Compartments. [/I][/B]10% of the cargo space on this vessel is hidden. Items stored in this hidden space cannot be found without a DC 15 Investigation check. [*][B][I]Earnings.[/I][/B] Cargo ships are designed to make money. Every time the ship enters a new Region, unless it is flying stealthily or avoiding contact, the ship generates 100 credits. [/LIST] [/QUOTE]
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