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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Building some famous ships
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<blockquote data-quote="Morrus" data-source="post: 9396823" data-attributes="member: 1"><p><h2>Star Destroyer</h2><p><em>Grade 8 Warship (15,717,600 cr)</em></p><p></p><p>Warships are instruments of a spacefaring civilization’s might and are ultimately the tools by which wars among the stars are won. Bristling with the most accurate weapons and crewed by the best trained soldiers a navy can manage, warships are tuned for the singular objective of destruction.</p><p>[HR][/HR]</p><p><strong>Crew </strong>256/10,000; <strong>Passengers </strong>2048; <strong>Prestige Bonus</strong> +5; <strong>Diplomatic Quarters </strong>8</p><p><strong>Size </strong>3,000–5,000 ft (up to a mile); <strong>Supply</strong> 3480 (128/day); <strong>Cargo </strong>8,000 tons</p><p><strong>Officers Available </strong>Engineer, Medic, Comms Officer, Navigator, Security Officer, Tactical Officer</p><p><strong>Gear Available </strong>Clothing, Containers, General Gear, Security Gear</p><p>[HR][/HR]</p><h3>Defenses</h3><p><strong>HP </strong>5,500</p><p><strong>AC </strong>18 (armored); <strong>Shields </strong>20% (1100); <strong>Recharge</strong> medium (5); <strong>Hacking DC </strong>28</p><p><strong>Saving Throws </strong>Strength, Dexterity</p><p><strong>Damage Resistances </strong>all damage types</p><p><strong>Damage Immunities </strong>poison and psychic damage</p><p><strong>Condition Immunities </strong>blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious</p><p>[HR][/HR]</p><h3>Propulsion</h3><p><strong>Impulse Speed </strong>Slow (4)</p><p><strong>FTL Speed </strong>15</p><p>[HR][/HR]</p><p><strong>STR </strong>58 (+24)<strong> DEX </strong>4 (-3)<strong> CON </strong>58 (+24)<strong> WIS </strong>16 (+3)</p><p>[HR][/HR]</p><h3>Decks & Systems</h3><p><strong>Decks </strong>Bridge (1), Cargo Hold (10), Engineering (2), Hangar (10), Leisure Deck (2), Medical Bay (4), Operations Center (2), Weapon Deck (10)Passenger Deck (8)</p><p><strong>Systems </strong>Armored, Escape Pods, Tractor Beam, Diplomatic Quarters, Reinforced Networks</p><p><strong>Starfighters/Shuttles </strong>80</p><p>[HR][/HR]</p><h3>Weapon Mounts </h3> <ul> <li data-xf-list-type="ul"><strong><em>20x heavy plasma point defense.</em></strong><em> Ranged Weapon Attack:</em> short range, automated (starfighters). <em>Hit:</em> 32 (9d6) fire damage.</li> <li data-xf-list-type="ul"><strong><em>16x medium plasma weapon battery.</em></strong><em> Ranged Weapon Attack:</em> medium range, simple. <em>Hit:</em> 35 (10d6) fire damage.</li> <li data-xf-list-type="ul"><strong><em>12x heavy plasma weapon battery.</em></strong> <em>Ranged Weapon Attack:</em> medium range, simple. <em>Hit:</em> 53 (15d6) fire damage.</li> </ul><p>[HR][/HR]</p><h3>Special Properties</h3> <ul> <li data-xf-list-type="ul"><strong><em>Armored.</em></strong> This ship’s AC increases by +8 (included).</li> <li data-xf-list-type="ul"><strong><em>Escape Pods.</em></strong> This ship has enough escape pods to support a number of creatures equal to twice its minimum crew. Each escape pod can hold up to 8 passengers, with life support for 48 hours.</li> <li data-xf-list-type="ul"><strong><em>Tractor Beam. </em></strong>Tractor beams can target ships two or more grades smaller than the attacker. The target makes a Strength saving throw or becomes restrained. </li> <li data-xf-list-type="ul"><strong><em>Reinforced Networks.</em></strong> The ship’s computer system and networks are protected against electronic attacks. This ship’s hacking DC increases by +2 (included).</li> <li data-xf-list-type="ul"><strong><em>Well-equipped.</em></strong> Once per region, Voidrunners are able to access any equipment of a certain type from the ship’s stores as though they were in a settlement. The ship can supply gear up to a total value of 8,000 cr from the Clothing, Containers, General Gear, Security Gear equipment categories. The equipment must still be paid for, unless the Narrator determines that gear is provided by the Fleet.</li> <li data-xf-list-type="ul"><strong><em>Immense Size.</em></strong> Ships of this type are so large, with so many redundant systems and pure volume, that their ability to ignore damage increases dramatically. This vessel has resistance to all damage types.</li> <li data-xf-list-type="ul"><strong><em>Built For War. </em></strong>Attack rolls made with weapons from a ship of this grade gain an expertise die.</li> <li data-xf-list-type="ul"><strong><em>Battle-hardened. </em></strong>This ship gains an additional +10% hit points (included).</li> <li data-xf-list-type="ul"><strong><em>Defensive Bulkheads. </em></strong>Unlike most ships, warships are designed with boarding actions in mind so are filled with choke points and easily defensible positions. Whenever creatures attempt to breach a deck of a ship of this grade, opportunity attacks made against them have advantage. </li> <li data-xf-list-type="ul"><strong><em>Isolated Systems. </em></strong>This ship is harder to hack, with more hardwired systems or systems which are not networked than usual. The ship and its decks gain a +1 hacking DC bonus.</li> <li data-xf-list-type="ul"><strong><em>Constant Barrage.</em></strong> Larger warships are designed to keep their guns constantly firing for even sustained battles. The power point cost of any system actions made for weapon decks from ships of this grade cost 1 less power point to perform (minimum 1 power point).</li> <li data-xf-list-type="ul"><strong><em>High Ordnance.</em></strong> The largest warships are spacefaring engines of destruction. Whenever a damage die rolled for a weapon fired from a ship of this grade results in a 1 or 2, reroll that damage die and use the new result.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 9396823, member: 1"] [HEADING=1]Star Destroyer[/HEADING] [I]Grade 8 Warship (15,717,600 cr)[/I] Warships are instruments of a spacefaring civilization’s might and are ultimately the tools by which wars among the stars are won. Bristling with the most accurate weapons and crewed by the best trained soldiers a navy can manage, warships are tuned for the singular objective of destruction. [HR][/HR] [B]Crew [/B]256/10,000; [B]Passengers [/B]2048; [B]Prestige Bonus[/B] +5; [B]Diplomatic Quarters [/B]8 [B]Size [/B]3,000–5,000 ft (up to a mile); [B]Supply[/B] 3480 (128/day); [B]Cargo [/B]8,000 tons [B]Officers Available [/B]Engineer, Medic, Comms Officer, Navigator, Security Officer, Tactical Officer [B]Gear Available [/B]Clothing, Containers, General Gear, Security Gear [HR][/HR] [HEADING=2]Defenses[/HEADING] [B]HP [/B]5,500 [B]AC [/B]18 (armored); [B]Shields [/B]20% (1100); [B]Recharge[/B] medium (5); [B]Hacking DC [/B]28 [B]Saving Throws [/B]Strength, Dexterity [B]Damage Resistances [/B]all damage types [B]Damage Immunities [/B]poison and psychic damage [B]Condition Immunities [/B]blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious [HR][/HR] [HEADING=2]Propulsion[/HEADING] [B]Impulse Speed [/B]Slow (4) [B]FTL Speed [/B]15 [HR][/HR] [B]STR [/B]58 (+24)[B] DEX [/B]4 (-3)[B] CON [/B]58 (+24)[B] WIS [/B]16 (+3) [HR][/HR] [HEADING=2]Decks & Systems[/HEADING] [B]Decks [/B]Bridge (1), Cargo Hold (10), Engineering (2), Hangar (10), Leisure Deck (2), Medical Bay (4), Operations Center (2), Weapon Deck (10)Passenger Deck (8) [B]Systems [/B]Armored, Escape Pods, Tractor Beam, Diplomatic Quarters, Reinforced Networks [B]Starfighters/Shuttles [/B]80 [HR][/HR] [HEADING=2]Weapon Mounts [/HEADING] [LIST] [*][B][I]20x heavy plasma point defense.[/I][/B][I] Ranged Weapon Attack:[/I] short range, automated (starfighters). [I]Hit:[/I] 32 (9d6) fire damage. [*][B][I]16x medium plasma weapon battery.[/I][/B][I] Ranged Weapon Attack:[/I] medium range, simple. [I]Hit:[/I] 35 (10d6) fire damage. [*][B][I]12x heavy plasma weapon battery.[/I][/B] [I]Ranged Weapon Attack:[/I] medium range, simple. [I]Hit:[/I] 53 (15d6) fire damage. [/LIST] [HR][/HR] [HEADING=2]Special Properties[/HEADING] [LIST] [*][B][I]Armored.[/I][/B] This ship’s AC increases by +8 (included). [*][B][I]Escape Pods.[/I][/B] This ship has enough escape pods to support a number of creatures equal to twice its minimum crew. Each escape pod can hold up to 8 passengers, with life support for 48 hours. [*][B][I]Tractor Beam. [/I][/B]Tractor beams can target ships two or more grades smaller than the attacker. The target makes a Strength saving throw or becomes restrained. [*][B][I]Reinforced Networks.[/I][/B] The ship’s computer system and networks are protected against electronic attacks. This ship’s hacking DC increases by +2 (included). [*][B][I]Well-equipped.[/I][/B] Once per region, Voidrunners are able to access any equipment of a certain type from the ship’s stores as though they were in a settlement. The ship can supply gear up to a total value of 8,000 cr from the Clothing, Containers, General Gear, Security Gear equipment categories. The equipment must still be paid for, unless the Narrator determines that gear is provided by the Fleet. [*][B][I]Immense Size.[/I][/B] Ships of this type are so large, with so many redundant systems and pure volume, that their ability to ignore damage increases dramatically. This vessel has resistance to all damage types. [*][B][I]Built For War. [/I][/B]Attack rolls made with weapons from a ship of this grade gain an expertise die. [*][B][I]Battle-hardened. [/I][/B]This ship gains an additional +10% hit points (included). [*][B][I]Defensive Bulkheads. [/I][/B]Unlike most ships, warships are designed with boarding actions in mind so are filled with choke points and easily defensible positions. Whenever creatures attempt to breach a deck of a ship of this grade, opportunity attacks made against them have advantage. [*][B][I]Isolated Systems. [/I][/B]This ship is harder to hack, with more hardwired systems or systems which are not networked than usual. The ship and its decks gain a +1 hacking DC bonus. [*][B][I]Constant Barrage.[/I][/B] Larger warships are designed to keep their guns constantly firing for even sustained battles. The power point cost of any system actions made for weapon decks from ships of this grade cost 1 less power point to perform (minimum 1 power point). [*][B][I]High Ordnance.[/I][/B] The largest warships are spacefaring engines of destruction. Whenever a damage die rolled for a weapon fired from a ship of this grade results in a 1 or 2, reroll that damage die and use the new result. [/LIST] [/QUOTE]
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