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<blockquote data-quote="Mark Hope" data-source="post: 2410482" data-attributes="member: 27051"><p>Great idea - I have something similar for my Dark Sun games (<a href="http://logarium.tripod.com/)" target="_blank">http://logarium.tripod.com/)</a>. Feel free to look around and steal ideas (although you won't be able to download any of the files, as they are restricted to members of my gaming group).</p><p></p><p>The site features most of the things you have already mentioned (character profiles, game summaries, houserules etc). I also have short descriptions of NPCs and locations that have featured in the game. For a more magic-heavy game, I would also include descriptions of significant magic items that have appeared (not too many of those in DS, though, heh heh). I also post gameworld rumours, session-by-session xp awards and a breakdown of possible advancement notes for the characters.</p><p></p><p>As for downloads, I have posted gameworld specific rules, prestige classes, notes on converting established prestige classes to the game setting, equipment and armour specific to the setting, additional races, variant familiar, animal companion and summoning lists - that sort of thing. There is also a bit of artwork here and there.</p><p></p><p>The front page lists the three most recent updates and there is also a "Site News" page that tracks all updates made since the site started.</p><p></p><p>We also have our own (very small) bulletin board, hosted by <a href="http://www.phpbbforfree.com" target="_blank">http://www.phpbbforfree.com</a> - this has a few ads here and there but is basically the same format as ENWorld and is very easy to administrate and navigate. I am sure there are other free sites using the same system out there, though.</p><p></p><p>My best bit of advice on running a campaign website would be to have frequent, yet small updates. Frequency is important to keep player interest, but you want to keep the pieces bite-sized or you will find your own input hard to maintain. Having large, cumbersome updates to do every week or so can rapidly become a chore (I am guilty of this myself in the area of game summaries - mine are pretty extensive and use lots of artwork and consequently I am running behind quite a bit in that department!)</p><p></p><p>Oh, and have fun!</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 2410482, member: 27051"] Great idea - I have something similar for my Dark Sun games ([url]http://logarium.tripod.com/)[/url]. Feel free to look around and steal ideas (although you won't be able to download any of the files, as they are restricted to members of my gaming group). The site features most of the things you have already mentioned (character profiles, game summaries, houserules etc). I also have short descriptions of NPCs and locations that have featured in the game. For a more magic-heavy game, I would also include descriptions of significant magic items that have appeared (not too many of those in DS, though, heh heh). I also post gameworld rumours, session-by-session xp awards and a breakdown of possible advancement notes for the characters. As for downloads, I have posted gameworld specific rules, prestige classes, notes on converting established prestige classes to the game setting, equipment and armour specific to the setting, additional races, variant familiar, animal companion and summoning lists - that sort of thing. There is also a bit of artwork here and there. The front page lists the three most recent updates and there is also a "Site News" page that tracks all updates made since the site started. We also have our own (very small) bulletin board, hosted by [url]http://www.phpbbforfree.com[/url] - this has a few ads here and there but is basically the same format as ENWorld and is very easy to administrate and navigate. I am sure there are other free sites using the same system out there, though. My best bit of advice on running a campaign website would be to have frequent, yet small updates. Frequency is important to keep player interest, but you want to keep the pieces bite-sized or you will find your own input hard to maintain. Having large, cumbersome updates to do every week or so can rapidly become a chore (I am guilty of this myself in the area of game summaries - mine are pretty extensive and use lots of artwork and consequently I am running behind quite a bit in that department!) Oh, and have fun! [/QUOTE]
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