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<blockquote data-quote="Jack Simth" data-source="post: 2471716" data-attributes="member: 29252"><p>Yes, there are trapmaking rules in <em>Song and Silence</em>. Craft(Trapmaking) DC's are based on the Challenge Rating of the trap.</p><p></p><p><a href="http://srd.pbemnexus.com/traps.html" target="_blank">It's also in the SRD</a></p><p></p><p>Edit: Of course, traps are primarily a dungeon type thing, simply because traps are usually pretty much passive devices - they have to sit and wait for something to come along and spring them and they are time consuming and expensive to make. Most people will really only put them in places where they can be fairly certain someone they don't like will come along - doors, hallways, chests, drawers, and the like - although a trap in an area where something you want to hunt commonly comes might be done.</p><p></p><p>Edit 2:</p><p>Also, the trap guidelines (while not specifically addressing snares and stuff) do cover them - a spiked log swinging down when someone steps on a particular point is a manual reset attack roll with a proximity trigger (tripwire) that does some amount of damage.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2471716, member: 29252"] Yes, there are trapmaking rules in [i]Song and Silence[/i]. Craft(Trapmaking) DC's are based on the Challenge Rating of the trap. [url="http://srd.pbemnexus.com/traps.html"]It's also in the SRD[/url] Edit: Of course, traps are primarily a dungeon type thing, simply because traps are usually pretty much passive devices - they have to sit and wait for something to come along and spring them and they are time consuming and expensive to make. Most people will really only put them in places where they can be fairly certain someone they don't like will come along - doors, hallways, chests, drawers, and the like - although a trap in an area where something you want to hunt commonly comes might be done. Edit 2: Also, the trap guidelines (while not specifically addressing snares and stuff) do cover them - a spiked log swinging down when someone steps on a particular point is a manual reset attack roll with a proximity trigger (tripwire) that does some amount of damage. [/QUOTE]
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