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*Pathfinder & Starfinder
Building Two Characters with Synergy
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<blockquote data-quote="Abstruse" data-source="post: 5462542" data-attributes="member: 6669048"><p>Leader/striker is good, especially if the leader focuses on buffs/debuffs. It also means the striker doesn't need to worry if his/her build is a glass cannon or not. Two strikers can do amazing things with combat advantage if at least one is focused on mobility to get in those positions. Same with striker/defender. Defender/leader can lock down the front lines, and controller/leader or controller/controller can lock down the entire board.</p><p></p><p>It doesn't really matter which two classes you choose though because pretty much any two classes built with synergy in mind can run a table. It gives you a big advantage because 4e is a team-based game and building together means you work better as a team. I'm really surprised that more people don't build as teams rather than working on the best single build.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5462542, member: 6669048"] Leader/striker is good, especially if the leader focuses on buffs/debuffs. It also means the striker doesn't need to worry if his/her build is a glass cannon or not. Two strikers can do amazing things with combat advantage if at least one is focused on mobility to get in those positions. Same with striker/defender. Defender/leader can lock down the front lines, and controller/leader or controller/controller can lock down the entire board. It doesn't really matter which two classes you choose though because pretty much any two classes built with synergy in mind can run a table. It gives you a big advantage because 4e is a team-based game and building together means you work better as a team. I'm really surprised that more people don't build as teams rather than working on the best single build. [/QUOTE]
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Building Two Characters with Synergy
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