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Building up a player's unknown past (LONG)
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<blockquote data-quote="scruffygrognard" data-source="post: 1560936" data-attributes="member: 8313"><p>At the start of my homebrew campaign, one of my players requested he start the game with an item tied to his lost past.</p><p></p><p>The item was a plain iron band that he has had for as long as he remembers. The character is a hard-drinking, axe-wielding human cleric/fighter of my world's god of war and conquest, Maredon. He was raised as an orphan by the church and has no idea of the ring's significance or of his parentage. Basically he wanted a bit of mystery in his background that could factor into later storylines.</p><p></p><p>Here's my idea:</p><p></p><p>The character was born as a dwarf, the heir to a destroyed clanhold whose few remaining members are refugees. The dwarves of his clan, in order to ensure his safety, sent a small band of warriors to deliver him into a nearby, allied human city so he would be be placed into the care of an orphanage (the pantheons of my world are not race specific) dedicated to the goddess of motherhood and protection, Jenia. </p><p></p><p>Even though the city is home to some dwarves, the remaining clan elder thought to conceal the heir's identity, and ensure his safety, by having him polymorphed from a dwarven to a human infant. The ring's purpose is to conceal the magical alteration upon him through the use a permanent Nystul's Magic Aura (which can conceal a magical aura).</p><p></p><p>As the party advances in levels and has more interactions with dwarves, the cleric/fighter will eventually learn of his destroyed clan and may meet some of the clan's few remaining members. Eventually, once his true heritage is revealed, he will lead his people and allied clans to reclaim his lost stronghold from the duergar, mind flayers, and aboleths that lay waste to his people.</p><p></p><p>What do you think? Good, bad, too convoluted?</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 1560936, member: 8313"] At the start of my homebrew campaign, one of my players requested he start the game with an item tied to his lost past. The item was a plain iron band that he has had for as long as he remembers. The character is a hard-drinking, axe-wielding human cleric/fighter of my world's god of war and conquest, Maredon. He was raised as an orphan by the church and has no idea of the ring's significance or of his parentage. Basically he wanted a bit of mystery in his background that could factor into later storylines. Here's my idea: The character was born as a dwarf, the heir to a destroyed clanhold whose few remaining members are refugees. The dwarves of his clan, in order to ensure his safety, sent a small band of warriors to deliver him into a nearby, allied human city so he would be be placed into the care of an orphanage (the pantheons of my world are not race specific) dedicated to the goddess of motherhood and protection, Jenia. Even though the city is home to some dwarves, the remaining clan elder thought to conceal the heir's identity, and ensure his safety, by having him polymorphed from a dwarven to a human infant. The ring's purpose is to conceal the magical alteration upon him through the use a permanent Nystul's Magic Aura (which can conceal a magical aura). As the party advances in levels and has more interactions with dwarves, the cleric/fighter will eventually learn of his destroyed clan and may meet some of the clan's few remaining members. Eventually, once his true heritage is revealed, he will lead his people and allied clans to reclaim his lost stronghold from the duergar, mind flayers, and aboleths that lay waste to his people. What do you think? Good, bad, too convoluted? [/QUOTE]
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