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<blockquote data-quote="Old Drew Id" data-source="post: 3167644" data-attributes="member: 12175"><p>* Usual rogues and sailors.</p><p>* Rats, swarms of rats, and perhaps even dire rats, fiendish rats, or otherwise diseased/cursed/mutated rats who have come into contact with some smuggled evil cargo.</p><p>* Ghosts, particularly of sailors or (in a Silent Hill/horror kind of theme) the angry ghosts of slaves carried in some previous travels of the ship</p><p>* I couldn't tell from your description if the ship is still "in service" or if it is permanently in port. If the ship never leaves port anymore, then it could be rotten and perhaps sinking. It could be resting in port, sitting atop something, so that it is no longer seaworth or bouyant, but it does not sink any further either. In that case, a hole in the bottom of the boat through which an octopus or giant squid can stick a tentacle and try to pull out a quick meal would be nice. </p><p></p><p></p><p></p><p></p><p>Check out Classically Modern for some ideas. (It is more for converting fantasy classes to d20 Modern, but it might be useful. Plus it's free. ) </p><p><a href="http://www.freewebs.com/merlinsworkshop/CMsap.htm" target="_blank">http://www.freewebs.com/merlinsworkshop/CMsap.htm</a></p><p></p><p>Beyond that, I don't have d20 Past in front of me, so I am completely guessing what kinds of abilities an Explorer would have. I would probably base a converted class on a ranger, removing the spells, weapon styles, and animal companion and replacing them with appropriate explorer abilities. </p><p></p><p>Or just keep him as an Explorer as is, and bump up the HD and BAB a little so that the class is balanced against the traditional fantasy classes. (In general, modern classes are weaker than the fantasy base classes.)</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3167644, member: 12175"] * Usual rogues and sailors. * Rats, swarms of rats, and perhaps even dire rats, fiendish rats, or otherwise diseased/cursed/mutated rats who have come into contact with some smuggled evil cargo. * Ghosts, particularly of sailors or (in a Silent Hill/horror kind of theme) the angry ghosts of slaves carried in some previous travels of the ship * I couldn't tell from your description if the ship is still "in service" or if it is permanently in port. If the ship never leaves port anymore, then it could be rotten and perhaps sinking. It could be resting in port, sitting atop something, so that it is no longer seaworth or bouyant, but it does not sink any further either. In that case, a hole in the bottom of the boat through which an octopus or giant squid can stick a tentacle and try to pull out a quick meal would be nice. Check out Classically Modern for some ideas. (It is more for converting fantasy classes to d20 Modern, but it might be useful. Plus it's free. ) [url]http://www.freewebs.com/merlinsworkshop/CMsap.htm[/url] Beyond that, I don't have d20 Past in front of me, so I am completely guessing what kinds of abilities an Explorer would have. I would probably base a converted class on a ranger, removing the spells, weapon styles, and animal companion and replacing them with appropriate explorer abilities. Or just keep him as an Explorer as is, and bump up the HD and BAB a little so that the class is balanced against the traditional fantasy classes. (In general, modern classes are weaker than the fantasy base classes.) [/QUOTE]
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