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First Post
I'm curious how other DM's build their adventure settings as it regards the flexibility of the PC's to choose their own path. No one likes to be led by the nose, but if you've spent lots of time designing an adventure and it's really the only thing you've got prepared for them, how do you design it and play it so the PC's aren't led by the nose, yet still play the adventure you have spent time writing?
Do you have several threads they can chase that relate to the same challenge?
Do you let them chase wild geese and just make stuff up on the fly if they do?
I've got my ideas on how to do this, but I'm betting others have some better ones. How do you enable the PC's to make their own decisions and still have them play in a well prepared adventure?
Moticon
Do you have several threads they can chase that relate to the same challenge?
Do you let them chase wild geese and just make stuff up on the fly if they do?
I've got my ideas on how to do this, but I'm betting others have some better ones. How do you enable the PC's to make their own decisions and still have them play in a well prepared adventure?
Moticon