Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Building Your Own Droid in SW Saga Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3691904" data-attributes="member: 710"><p>I guess your calculations weren't wrong (without checking them myself). R2s are stock droids available on the free market. The player wants to build something from scratch, that will most likely be more expensive. </p><p></p><p>Going along the D&D lines, you would probably use these rules: </p><p>Make a Mechanics checks DC X. If you succeed, multiple the result with the DC. This is the worth in 1/10 credits you make per week. Repeat until you have enough credits equal to the price of the object. Pay 1/3 of the estimated price in advance for base materials. If you fail the check by 5 or more, you lose half the base materials and must start from the beginning</p><p></p><p>The question might be: What is X? I'd suggest something around 15-20. (The character should have the option to voluntarily increase the DC by 10 to effectively increase the speed of the construction)</p><p></p><p>That said, I wouldn't use these rules. It takes awfully long to build something with this rule.</p><p>Though you could still use them as a base. </p><p>My suggestion would be to modify the progress per week in some way. Consider these:</p><p>By expending more money to get standardized droid components, you can increase the progress per week by 5 or by 10. By paying 2/3 of the droids base price, you increase it by 5, and by paying full, you multiply it by 10. (This is only useful if you really want to build the droid from scratch, especially a customized one. Otherwise, you should just go out and by one from the market)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3691904, member: 710"] I guess your calculations weren't wrong (without checking them myself). R2s are stock droids available on the free market. The player wants to build something from scratch, that will most likely be more expensive. Going along the D&D lines, you would probably use these rules: Make a Mechanics checks DC X. If you succeed, multiple the result with the DC. This is the worth in 1/10 credits you make per week. Repeat until you have enough credits equal to the price of the object. Pay 1/3 of the estimated price in advance for base materials. If you fail the check by 5 or more, you lose half the base materials and must start from the beginning The question might be: What is X? I'd suggest something around 15-20. (The character should have the option to voluntarily increase the DC by 10 to effectively increase the speed of the construction) That said, I wouldn't use these rules. It takes awfully long to build something with this rule. Though you could still use them as a base. My suggestion would be to modify the progress per week in some way. Consider these: By expending more money to get standardized droid components, you can increase the progress per week by 5 or by 10. By paying 2/3 of the droids base price, you increase it by 5, and by paying full, you multiply it by 10. (This is only useful if you really want to build the droid from scratch, especially a customized one. Otherwise, you should just go out and by one from the market) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Building Your Own Droid in SW Saga Edition
Top