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Building Zorro..
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<blockquote data-quote="Garthanos" data-source="post: 5072667" data-attributes="member: 82504"><p>Well most of my building fictional Character X posts are challenging</p><p>perhaps somebody will go oooh you missed feature Y... or something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>...but Zorro seems to be a little easy, maybe he needs more minion</p><p>targeting potency and should be something completely different</p><p>reskinned.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Zorro, level 12</p><p>Human, Rogue, Master Infiltrator</p><p>Build: Aerialist Rogue</p><p>Rogue Tactics: Artful Dodger</p><p>Background: Political Rebel (Political Rebel Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 15, Con 12, Dex 21, Int 11, Wis 9, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 11, Dex 16, Int 10, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 25 Fort: 21 Reflex: 26 Will: 23</p><p>HP: 79 Surges: 7 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Bluff +15, Stealth +18, Thievery +16, Acrobatics +22, Athletics +19, Perception +10, Diplomacy +16</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Dungeoneering +5, Endurance +7, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Religion +6, Streetwise +11</p><p></p><p>FEATS</p><p>Human: Weapon Proficiency (Rapier)</p><p>Level 1: Whip Training</p><p>Level 2: Duelist's Panache</p><p>Level 4: Flash of the Blade</p><p>Level 6: Underhanded Tactics</p><p>Level 8: Irrefutable Blade</p><p>Level 10: Sure Climber</p><p>Level 11: Agile Athlete</p><p>Level 12: Whip Specialist</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Duelist's Flurry</p><p>Rogue at-will 1: Riposte Strike</p><p>Rogue at-will 1: Sly Flourish</p><p>Rogue encounter 1: Positioning Strike</p><p>Rogue daily 1: Duelist's Prowess</p><p>Rogue utility 2: Fleeting Ghost</p><p>Rogue encounter 3: Flamboyant Strike</p><p>Rogue daily 5: Clever Riposte</p><p>Rogue utility 6: Nimble Climb (retrained to Soothing Words at Level 10)</p><p>Rogue encounter 7: Spring the Trap</p><p>Rogue daily 9: Rogue's Recovery (retrained to Entangling Whip at Whip Specialist)</p><p>Rogue utility 10: Rapid Escape</p><p></p><p>ITEMS</p><p>Leather Armor, Adventurer's Kit, Dagger (2), Duelist's Rapier +2, Speech Without Words, Alter Ego</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5072667, member: 82504"] Well most of my building fictional Character X posts are challenging perhaps somebody will go oooh you missed feature Y... or something :p ...but Zorro seems to be a little easy, maybe he needs more minion targeting potency and should be something completely different reskinned. ====== Created Using Wizards of the Coast D&D Character Builder ====== Zorro, level 12 Human, Rogue, Master Infiltrator Build: Aerialist Rogue Rogue Tactics: Artful Dodger Background: Political Rebel (Political Rebel Benefit) FINAL ABILITY SCORES Str 15, Con 12, Dex 21, Int 11, Wis 9, Cha 18. STARTING ABILITY SCORES Str 13, Con 11, Dex 16, Int 10, Wis 8, Cha 16. AC: 25 Fort: 21 Reflex: 26 Will: 23 HP: 79 Surges: 7 Surge Value: 19 TRAINED SKILLS Bluff +15, Stealth +18, Thievery +16, Acrobatics +22, Athletics +19, Perception +10, Diplomacy +16 UNTRAINED SKILLS Arcana +6, Dungeoneering +5, Endurance +7, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Religion +6, Streetwise +11 FEATS Human: Weapon Proficiency (Rapier) Level 1: Whip Training Level 2: Duelist's Panache Level 4: Flash of the Blade Level 6: Underhanded Tactics Level 8: Irrefutable Blade Level 10: Sure Climber Level 11: Agile Athlete Level 12: Whip Specialist POWERS Bonus At-Will Power: Duelist's Flurry Rogue at-will 1: Riposte Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: Positioning Strike Rogue daily 1: Duelist's Prowess Rogue utility 2: Fleeting Ghost Rogue encounter 3: Flamboyant Strike Rogue daily 5: Clever Riposte Rogue utility 6: Nimble Climb (retrained to Soothing Words at Level 10) Rogue encounter 7: Spring the Trap Rogue daily 9: Rogue's Recovery (retrained to Entangling Whip at Whip Specialist) Rogue utility 10: Rapid Escape ITEMS Leather Armor, Adventurer's Kit, Dagger (2), Duelist's Rapier +2, Speech Without Words, Alter Ego ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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