Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Buliding a large city
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Melvin the Mediocre" data-source="post: 1034863" data-attributes="member: 12539"><p>I need to create a new city for my game world and I want a lot of view points to give the city breadth and life. Here is a dribble of information to give you a brief idea of what the city has to fit into:</p><p></p><p>The country was founded as a feudal system and has a high medieval flavor to it. However an evil religion has risen to extreme dominance and controls most of the kingdom. All other religions are illegal and practicing them is punishable by death. However other religions do still exist, mostly as secret cults.</p><p></p><p>The country has a long military history and warfare is a way of life. It is currently at war with its northern neighbor and renewed warfare with the elves to the west is a constantly bubbling threat.</p><p></p><p>To the east are hordes of barbarians and monstrous humanoids which raid constantly, but also provide mercenaries and trade.</p><p></p><p>The city itself is in the center of the western border and therefore not directly touched by war. It must, however, periodically supply troops and supplies to the northern front. It also must endure levies of church armies, as well as taxes to both the church and king regent of the nation.</p><p></p><p>By and large, the city should be a bastion of hope and glory amid a decaying and overtly evil kingdom. It is ruled by a proud and noble lord, and it has a glorious history which I hope will be reflected in its people, culture, and buildings.</p><p></p><p>So what I am asking is for any input, large or small, to help turn this city into a rich believable place where players will want to explore, adventure, and become attached to.</p></blockquote><p></p>
[QUOTE="Melvin the Mediocre, post: 1034863, member: 12539"] I need to create a new city for my game world and I want a lot of view points to give the city breadth and life. Here is a dribble of information to give you a brief idea of what the city has to fit into: The country was founded as a feudal system and has a high medieval flavor to it. However an evil religion has risen to extreme dominance and controls most of the kingdom. All other religions are illegal and practicing them is punishable by death. However other religions do still exist, mostly as secret cults. The country has a long military history and warfare is a way of life. It is currently at war with its northern neighbor and renewed warfare with the elves to the west is a constantly bubbling threat. To the east are hordes of barbarians and monstrous humanoids which raid constantly, but also provide mercenaries and trade. The city itself is in the center of the western border and therefore not directly touched by war. It must, however, periodically supply troops and supplies to the northern front. It also must endure levies of church armies, as well as taxes to both the church and king regent of the nation. By and large, the city should be a bastion of hope and glory amid a decaying and overtly evil kingdom. It is ruled by a proud and noble lord, and it has a glorious history which I hope will be reflected in its people, culture, and buildings. So what I am asking is for any input, large or small, to help turn this city into a rich believable place where players will want to explore, adventure, and become attached to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Buliding a large city
Top