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Buliding a large city
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<blockquote data-quote="VictorSim" data-source="post: 1045418" data-attributes="member: 11664"><p>From your description it sounds like the city has basically a Lawful Evil power center, which I am assuming are designed to be the main antagonists against the party.</p><p></p><p>I suggest enforcing some nasty Laws similar to the anti-alternative religions that will really make the party hate the established authority.</p><p></p><p>1) Completely outlaw all weapons by commoners and other non-officials. Confiscate all weapons found, including magical weapons, and throw in some jail time for offenders. Add in an order of good monk resistors, who obey the law but are still effective unarmed fighters. Add in some weapon smugglers.</p><p></p><p>2) Completely outlaw non-official arcane spell-casters. Confiscate spell books and imprison all non-official bards and sorcerors (play up the anti-mutant style hysteria). Devise some underground resistors and magic smuggling organizations. </p><p></p><p>3) Randomly invade personal privacy by using random searches. Use invisible imps to locate good people, obviously heretics, and arrest them or throw them into concentration camps where they must either convert or be turned into undead that will be sent to the war front. Imps can also track down people carrying illegal magical items.</p><p></p><p>This would make for a very dark and gritty style campaign and players would hate all the restrictions but that hatred would also inspire them to implement some regime change.</p></blockquote><p></p>
[QUOTE="VictorSim, post: 1045418, member: 11664"] From your description it sounds like the city has basically a Lawful Evil power center, which I am assuming are designed to be the main antagonists against the party. I suggest enforcing some nasty Laws similar to the anti-alternative religions that will really make the party hate the established authority. 1) Completely outlaw all weapons by commoners and other non-officials. Confiscate all weapons found, including magical weapons, and throw in some jail time for offenders. Add in an order of good monk resistors, who obey the law but are still effective unarmed fighters. Add in some weapon smugglers. 2) Completely outlaw non-official arcane spell-casters. Confiscate spell books and imprison all non-official bards and sorcerors (play up the anti-mutant style hysteria). Devise some underground resistors and magic smuggling organizations. 3) Randomly invade personal privacy by using random searches. Use invisible imps to locate good people, obviously heretics, and arrest them or throw them into concentration camps where they must either convert or be turned into undead that will be sent to the war front. Imps can also track down people carrying illegal magical items. This would make for a very dark and gritty style campaign and players would hate all the restrictions but that hatred would also inspire them to implement some regime change. [/QUOTE]
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